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Decompiled source of ReloadFlashlight v1.0.0
ReloadFlashlight.dll
Decompiled 2 years agousing System; using System.Collections; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using LethalConfig; using LethalConfig.ConfigItems; using LethalConfig.ConfigItems.Options; using Microsoft.CodeAnalysis; using ReloadFlashlight; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Controls; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ReloadFlashlight")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ReloadFlashlight")] [assembly: AssemblyTitle("ReloadFlashlight")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [HarmonyPatch(typeof(FlashlightItem), "Update")] public class FlashlightItemUpdate { private static void Postfix(FlashlightItem __instance) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) FieldInfo fieldInfo = AccessTools.Field(typeof(GrabbableObject), "insertedBattery"); Battery battery = (Battery)fieldInfo.GetValue(__instance); if (((ButtonControl)Keyboard.current[Plugin.reloadFlashlightHotkey.Value]).isPressed) { ((MonoBehaviour)__instance).StartCoroutine(reloadCorutine(__instance, battery, ((GrabbableObject)__instance).isBeingUsed)); } } private static IEnumerator reloadCorutine(FlashlightItem item, Battery battery, bool turnonafter) { if (Plugin.unChargeFlashlight.Value) { battery.charge = 0f; item.SwitchFlashlight(false); } yield return (object)new WaitForSeconds((float)Plugin.reloadTime.Value); ((GrabbableObject)item).SyncBatteryServerRpc(Plugin.chargeAmount.Value); if (turnonafter) { item.SwitchFlashlight(true); } } } namespace ReloadFlashlight { [BepInPlugin("hu.ebot.flashlight", "Flashlight reload", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigEntry<Key> reloadFlashlightHotkey { get; set; } public static ConfigEntry<int> reloadTime { get; set; } public static ConfigEntry<int> chargeAmount { get; set; } public static ConfigEntry<bool> unChargeFlashlight { get; set; } private void Awake() { createConfig(); patch(); } private void patch() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown Harmony val = new Harmony("hu.ebot.flashlight"); val.PatchAll(); } private void createConfig() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Expected O, but got Unknown //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Expected O, but got Unknown //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Expected O, but got Unknown //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Expected O, but got Unknown //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Expected O, but got Unknown //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Expected O, but got Unknown //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Expected O, but got Unknown //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Expected O, but got Unknown //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Expected O, but got Unknown //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Expected O, but got Unknown //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Expected O, but got Unknown //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Expected O, but got Unknown //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Expected O, but got Unknown //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_019c: Expected O, but got Unknown string text = Paths.ConfigPath + "/ReloadFlashlight.cfg"; ConfigFile val = new ConfigFile(text, true); if (!val.ContainsKey(new ConfigDefinition("Hotkeys", "Flashlight reload"))) { reloadFlashlightHotkey = val.Bind<Key>("Hotkeys", "Flashlight reload", (Key)32, (ConfigDescription)null); EnumDropDownConfigItem<Key> val2 = new EnumDropDownConfigItem<Key>(reloadFlashlightHotkey, new EnumDropDownOptions { Description = "The key to reload the flashlight" }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val2); } if (!val.ContainsKey(new ConfigDefinition("General", "Reload Time"))) { reloadTime = val.Bind<int>("General", "Reload Time", 15, (ConfigDescription)null); ConfigEntry<int> obj = reloadTime; IntInputFieldOptions val3 = new IntInputFieldOptions(); ((BaseRangeOptions<int>)val3).Min = 0; ((BaseOptions)val3).Description = "!IN SECONDS!\nHow long should the reload take"; IntInputFieldConfigItem val4 = new IntInputFieldConfigItem(obj, val3); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val4); } if (!val.ContainsKey(new ConfigDefinition("General", "Charge Amount"))) { chargeAmount = val.Bind<int>("General", "Charge Amount", 100, (ConfigDescription)null); ConfigEntry<int> obj2 = chargeAmount; IntSliderOptions val5 = new IntSliderOptions(); ((BaseRangeOptions<int>)val5).Min = 1; ((BaseRangeOptions<int>)val5).Max = 100; ((BaseOptions)val5).Description = "How much should 1 reload add to the flashlight"; IntSliderConfigItem val6 = new IntSliderConfigItem(obj2, val5); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val6); } if (!val.ContainsKey(new ConfigDefinition("General", "Remove Charge"))) { unChargeFlashlight = val.Bind<bool>("General", "Remove Charge", true, (ConfigDescription)null); BoolCheckBoxConfigItem val7 = new BoolCheckBoxConfigItem(unChargeFlashlight, new BoolCheckBoxOptions { Description = "When checked if you reload the flashlight until it reloades it will remove all charge from the flashlight, making it a bit more creepier" }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val7); } } } public static class MyPluginInfo { public const string PLUGIN_GUID = "ReloadFlashlight"; public const string PLUGIN_NAME = "ReloadFlashlight"; public const string PLUGIN_VERSION = "1.0.0"; } }