
Easyidles Gameplay Additions
Addon to Easyidle's Quality moons introducing new moon-related features.
By Easyidle123
Last updated | 2 weeks ago |
Total downloads | 1776 |
Total rating | 2 |
Categories | Modpacks Misc Client-side Server-side Equipment Weather |
Dependency string | Easyidle123-Easyidles_Gameplay_Additions-2.0.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

loaforc-FacilityMeltdown
Maybe taking the apparatus out isn't such a great idea...
Preferred version: 2.7.1
mrov-WeatherTweaks
Difficulty tweaks to the weather system in Lethal Company.
Preferred version: 1.0.3


zealsprince-Malfunctions
Adds random malfunctions to the ship and intends to improve the core game loop with interesting new events.
Preferred version: 1.10.1

TestAccount666-ShipWindows
Adds glass windows to the ship so you can see what's going on outside.
Preferred version: 1.11.0
MoonJuice-BuyRateSettings
In-game alerts, jackpots, min/max, randomizer, last day rates
Preferred version: 1.3.2README
Easyidle's Gameplay Additions [v69]
This modpack is designed to add gameplay features that will make each run to a moon feel different, as well as encouraging travel to different moons. I recommend pairing it with modded moons and LethalMoonUnlocks' Discovery Mode, for the best experience.
ShipWindow and CelestialTint
These two mods add a few purchaseable ship windows and an absolutely gorgeous view of orbit when in space. The ship windows are useful when landed to see threats outside the ship, and to look inside before going in. You start with two side windows, and can spend credits to purchase door windows and a large floor window.
Buy Rate Settings
The Company's buy rates will now change randomly from day to day rather than slowly scaling up over the course of the Quota. Rarely rates will spike to a jackpot.
Facility Meltdown
A mod that triggers a meltdown sequence within the facility when the apparatus is removed. Escape the moon before things go critical. Adds the Geiger Counter, used to locate the apparatus.
Malfunctions
This mod introduces a variety of malfunctions that add unpredictable challenges and require quick adaptation from players. These malfunctions affect different systems of the ship, ranging from navigation to power supply, each with its unique consequences and required countermeasures.
List of Malfunctions (Spoilers!)
-
Route Table Offset / Navigation Malfunction:
- This malfunction appears after the ship goes back into orbit. It overwrites all routing commands and steers the ship to a random moon at no cost. No information about the moon or the weather is given to the players forcing them to possibly go on a tough expedition.
- A warning is given after the ship enters orbit. The terminal routing will be blocked until the ship leaves the rerouted planet.
-
Atomic Misalignment / Teleporter Malfunction:
- This malfunction causes teleporters to become temporarily disabled during an expedition.
- It has a high chance of happening moments after landing but can also happen over the course of an expedition at a random moment. A warning after triggering is given to all players.
-
Electromagnetic Disturbance / Communication Malfunction:
- This malfunction causes the communication and map systems to fail during an expedition. Teleporters are still functional but target players at random. Use with caution.
- Ship terminal and map displays are either disabled immediately or after a random interval. Walkie talkies lose functionality as well. A warning after triggering is given to all players.
-
Hydraulics Jam / Lever Malfunction:
- This malfunction causes the ship to broadcast a message stating the manual hydraulics are about to fail, blocking the lever at a certain time until the autopilot takes off.
- The malfunction triggers randomly between 12pm and 4pm but gives players a 3 hour warning to decide whether they want to stay or take off before failure.
-
Crackdown Protocol / Door Malfunction:
- This malfunction causes the ship to go into a lockdown, causing the door to remain closed until 10pm. The door controls are disabled as well.
- The malfunction triggers randomly over the course of a day if it's active. A warning after triggering is given to all players.
-
Core Surge / Power Malfunction:
- This malfunction causes the ship to lose power to all its primary systems.
- This means batteries cannot be recharged, doors can't be closed, the map can't be used, players can't be teleported, and the terminal remains disabled. Furthermore, there might not be enough energy left to take off with only the emergency autopilot being the last option.
- This is the worst type of malfunction. To add onto that, no warning is given with this malfunction. The only solution to restore power is to use the remainder to launch back into orbit, possibly only through the autopilot reserves.
Malfunction Probabilities
- Malfunctions are entirely random
- If a specific type of malfunction occurs, it cannot be triggered again the next day.
- A penalty system doubles the chance of a malfunction if bodies are not recovered, making malfunctions a significant risk but relatively rare by default.
Passed Days
Malfunctions are designed to not overwhelm players early in their runs. Each Malfunction can only happen after a certain number of days have passed.
Days before a Malfunction can happen (Spoilers!)
- Navigation: 3 days (Week 2)
- Teleporter: 11 days (Week 4)
- Distortion: 3 days (Week 2)
- Door: 7 days (Week 3)
- Power: 11 days (Week 4)
WeatherTweaks
Weather systems now have cause and effect (Stormy will be more likely to cause a Blackout the next day for example)
- Implements an advanced weather selection system.
- Weather forecasts can be uncertain ("Stormy?")
- Ensures weather synchronization among players.
- Strongly decreases the chance of repeat weather.
WeatherRegistry
On top of supporting modded weathers, this mod also changes each weather to affect the amount and value of scrap. For example, Stormy weather causes 25% more scrap, which is on average 10% more valuable.
MrovWeathers
A weather enhancement mod adding two new weathers: CLOUDY, BLACKOUT
Cloudy
This weather makes the sky cloudy, making the exterior a bit darker. This is more mild than any of the vanilla weathers and can usually be ignored, but be careful of the following day where many weathers are more likely.
Blackout
Prepare to face extreme darkness inside the facility and out. You'll need a flashlight, as even the outdoors is near impossible to navigate without one.
LethalElementsBeta
A weather enhancement mod for Lethal Company that introduces new environmental challenges to test your survival skills.
Currently featuring: HEATWAVE, SOLAR FLARE, SNOWFALL, BLIZZARD
Current forecast: Heatwave
Brace yourself for scorching temperatures that will push your endurance to the limit! Extended exposure decreases your stamina.
Next on: Solar Flare
Beware the unpredictable and disruptive effects of solar radiation! Solar flares come in four intensities: Weak, Mild, Average, and Strong. Each level changes the severity of several effects on your ship and equipment.
Cold front approaching: Snowfall
Bundle up and prepare for a wintry landscape that evolves as the storm continues. Can you navigate the icy challenges? Snow piles up over time and water bodies freeze over. Walk through areas to clear a path, or use shovels to clear critical areas or dig yourself out of trouble.
Brace yourself for: Blizzard
The ultimate test of endurance-survive the unforgiving fury of a full-blown blizzard! Blizzard intensifies the challenges of snow accumulation, trails, freezing, and frozen water. You'll also deal with fierce wind which can blow you around and freeze you to the bone.
Image credit
The icon for this modpack was commissioned to my friend Hi I'm Micah. He does great work, huge thanks!