Easyidle's Quality Moons
This modpack adds 14 new moons and 4 new interiors focused on being vanilla-feeling, high quality, and fitting stylistically with the base game. The moons are spread out across all price-ranges and have the interiors balanced across them in a sensible way.
This modpack is intended to be used with TheMostLethalCompany, a popular high-quality modpack. It should be usable with most modpacks, but only TMLC has been tested. If you use this modpack with LethalExpansion, its features will be disabled to allow all the moons to function.
Note: If you use MaskedEnemyOverhaul, you'll need to set "Use Vanilla Spawns" to true or several of these moons won't have the number of Masked that they should.
Moons & Price
- Aquatis - 0 (sfDesat) --- Tiny island in the ocean with a crashed navy ship and hatch entrance to an underground facility.
- E Gypt - 60 (KayNetsua) --- A hilly desert with a prominent pyramid and several entrances.
- Nostromo - 200 (Pareware) --- This space station was built by Company employees to hide their scrap before quota day.
- Infernis - 280 (Magic_Wesley) --- This moon has a rocky landscape, molten lava rivers, and a massive erupting volcano.
- Atlas Abyss - 300 (Zingar) --- Dark secrets, jagged terrain and carved stone above an abyss. Below the surface, the Masked Men have broken free.
- Celest - 350 (sfDesat) --- Large open field surrounded by trees, with three spread-out bunker entrances.
- Acidir - 650 (Magic_Wesley) --- A mysterious new moon set in a dark and deadly forest. Down the river a mansion looms.
- SecretLabs - 700 (Zingar) --- An abandoned facility built by the SCP Foundation.
- Auralis - 750 (AudioKnight) --- A frigid moon with a long trek through the forest and a treacherous fire exit path. The first post-Titan moon.
- Orion - 750 (sfDesat) --- A desert wasteland with an abandoned city and an ominous church.
- Etern - 750 (Magic_Wesley) --- A rocky canyon desert with a concrete facility and the threat of giants.
- Kast - 1000 (Ceelery) --- Small outpost facility above a canyon with dangerous enemies later in the day.
- Ganimedes - 1200 (Boniato) --- A facility in a deep valley with multiple fire exit routes
- Conviction - 1300 (zepsun) --- A dark frozen world of eternal night. Extreme danger.
Interiors & Source Mod
- Dungeon - Scoopy's Variety Mod (scoopy) --- Castle dungeon interior look, with spiral staircases and blue torch fire exits.
- Bunker - MoreInteriors (Major_And_Skiz) --- These bunkers originate from a World War and have long been abandoned.
- SCP Foundation - SCPFoundationDungeon (Badham_Mods) --- A facility designed to contain anomalous threats, built by the SCP Foundation.
- The Scarlet Devil Mansion - (Alice) --- A white sterile alternative to the default mansion, with many new rooms and a new enemy.
This modpack is stable but relatively early in development, so feedback is welcome and greatly appreciated! You can find me on the Lethal Company Modding discord and the TMLC discord with the username Easyidle123.
Credit
A huge thanks to sfDesat for their Explorations modpack where about half of these moons were found. Another thanks to IAmBatby for creating LethalLevelLoader making this interiors-across-moons kind of modpack even possible. Many moons in this pack are already on LLL or are switching over as of writing.
v1.2.1 Changelog (from v1.1.1)
With this update, you're more likely to see custom interiors on vanilla moons.
This update was put together for the MoreInteriors texture update, but there are several issues with that for some people so it will be included in the next patch.
Balance Changes
- Increased chance of Bunker on Etern and Kast
- Added Bunker on Offense and as a low chance on Infernis
- Decreased Bunker chance on Auralis and March
- Added ScarletDevilMansion to March
- Increased ScarletDevilMansion chance on Dine
- Decreased ScarletDevilMansion on Offense significantly
- Added Dungeon to Assurance
- Greatly increased SCPFoundationDungeon chance on Kast
Mod Updates
Updated Atlas Abyss [v1.1.5 -> v1.1.6]
- Spray cans now work.
- Temporary fix for ship door.
- Update was erroneously missing on last patch
Updated ScarletDevilMansion [1.1.6 -> 1.1.8]
- Added hallway lamps and candles for some ambient lighting, spawnrates may be changed in the future.
- Added chandeliers which can appear in most rooms
- Updated Config
- Added spawn configs for how regularly the lights appear (default for now)
Updated SCPFoundationDungeon [v2.1.0 -> v2.2.1]
- Reprogrammed doors, should be less prone to navigation issues.
- Fixed 914 global audio (hopefully for real this time).
- Fixed issues with doors
Updated LethalExpansion [1.3.23 -> 1.3.25]
- Allow custom scripts from a DLL.
- Moved Wateridge and default scraps to an independent mod.
ACTUALLY Updated Ganimedes [v1.5.0 -> v1.7.0]
- All custom scrap issues fixed
Updated LethalLib [0.13.2 -> 0.14.2]
- This update skips over a broken version that would cause many issues.
Webpage changes
- Fixed layout on main page
- Fixed multiple layout issues in changelog
- Fixed an Egypt update appearing twice in the changelog
Licenses
Modpack icon based on "Astronomy, galaxy, planets icon" sourced from Iconfinder. Licensed under CC 3.0. Available at https://www.iconfinder.com/icons/3285303.