Easyidle's Quality Moons (3.0.0!)
This modpack adds 21 new moons and 6 new interiors with a focus on being vanilla-feeling, high quality, and fitting stylistically with the base game. The moons are spread out across all price-ranges and have the interiors balanced across them in a sensible way.
This modpack is intended to be used with TheMostLethalCompany, a popular high-quality modpack. It should be usable with most modpacks, but only TMLC has been tested. If you use this modpack with LethalExpansion, its features will be disabled to allow all the moons to function.
Feedback is appeciated! Please let me know your thoughts, suggestions, or issues in the TMLC Discord Thread
3.0.4 - Kast and Atlas Abyss currently have issues with mod launchers, and have been temporarily removed. They should be back in the pack very soon
Note: If you use MaskedEnemyOverhaul, you'll need to set "Use Vanilla Spawns" to true or several of these moons won't have the number of Masked that they should.
Moons & Price
- Icebound - 0 (generic_gmd) --- An easy tier planet with a frozen lake surrounded by mountains.
- Aquatis - 0 (sfDesat) --- Tiny island in the ocean with a crashed navy ship and hatch entrance to an underground facility.
- Hydro - 0 (generic_gmd) --- A mid to late tier forest marsh like planet, with a hydroelectric powerplant and a Sewer system.
- Asteroid13 - 0 (Magic_Wesley) --- A dark asteroid where biological weapons were tested. Decontamination level 5: Incineration has been reported.
- E Gypt - 60 (KayNetsua) --- A hilly desert with a prominent pyramid and several entrances, often containing a Dungeon.
- Atlantica - 130 (Magic_Wesley) --- An oceanic moon where a supernova ray disrupted the flow of time, causing the city to sink repeatedly forever.
- Vertigo - 250 (generic_gmd) --- A dry and desert-like canyon with several unique paths to the facility and an extension-ladder-accessible fire exit.
- Infernis - 280 (Magic_Wesley) --- This moon has a rocky landscape, molten lava rivers, and a massive erupting volcano.
- Atlas Abyss - 300 (Zingar) --- Dark secrets, jagged terrain and carved stone above an abyss. Below the surface, the Masked Men have broken free.
- Celest - 350 (sfDesat) --- Large open field surrounded by trees, with three spread-out Bunker entrances.
- Triskelion - 350 (AudioKnight) --- A deteriorating mining platform situated above a gas giant.
- Gratar - 430 (Magic_Wesley) --- A mountainous moon that once housed the biggest factory in the solar system until its AI went rogue.
- Acidir - 580 (Magic_Wesley) --- A mysterious new moon set in a dark and deadly forest. Down the river an often-white Mansion looms.
- Polarus - 650 (Magic_Wesley) --- A frigid moon that once held the Polar Vaults until its company went bankrupt.
- SecretLabs - 700 (Zingar) --- An abandoned facility built by the SCP Foundation.
- Auralis - 750 (AudioKnight) --- A frigid moon with a long trek through the forest and a treacherous fire exit path. The first post-Titan moon.
- Orion - 750 (sfDesat) --- A desert wasteland with an abandoned city and an ominous church.
- Etern - 750 (Magic_Wesley) --- A rocky canyon desert with a concrete facility and the threat of giants.
- Devastation - 850 (generic_gmd) --- An abandoned dusty mining moon made to fit right after titan.
- Kast - 1000 (Ceelery) --- Small outpost facility above a canyon with dangerous enemies later in the day.
- Ganimedes - 1200 (Boniato) --- A facility in a deep valley with multiple fire exit routes
Interiors & Source Mod
- Dungeon - Scoopy's Variety Mod (scoopy) --- Castle dungeon interior, with spiral staircases and blue torch fire exits.
- Sewer - Scoopy's Variety Mod (scoopy) --- A damp underground sewer system. Early in development, so expect more variety in the future.
- Bunker - MoreInteriors (Major_And_Skiz) --- These rocky bunkers originate from a World War and have long been abandoned.
- SCP Foundation - SCPFoundationDungeon (Badham_Mods) --- A facility designed to contain anomalous threats, built by the SCP Foundation.
- The Scarlet Devil Mansion - (Alice) --- A white alternative to the mansion, with many new rooms, a new enemy, and an event.
- Office - LC Office (Piggy) --- An office-themed interior with carpeted floors and a working elevator that interacts with the apparatus.
Feedback is welcome and greatly appreciated! If you think any interiors appear too often / not enough, or should / shouldn't appear on specific moons, I'd love to know. You can find me on the Lethal Company Modding discord and the TMLC discord with the username Easyidle123.
Credit
A huge thanks to sfDesat for their Explorations modpack where about half of these moons were found. Another thanks to IAmBatby for creating LethalLevelLoader making this interiors-across-moons kind of modpack even possible. Many moons in this pack are already on LLL or are switching over as of writing. Lastly, thanks to Wesley for their staggering number of high-quality moons in this pack.
3.0.0 Update
Adds 4 new super high-quality moons made by Wesley! Also, removes Nostromo
New Mods
Wesley's Moons
- Adds 4 new moons
- Comes bundled with Acidir, Infernis, and Etern
LCMaxSoundFix
- Required dependency of all of Wesley's moons
- Removes the max sounds caps, allowing for more audio sources on some moons
Mod Removals
-
Removed Nostromo
- Really great moon, but I've decided it doesn't quite fit the style of the pack.
- Will be added to Easyidle's Many Moons whenever I finish that.
-
Removed Acidir
-
Removed Infernis
-
Removed Etern
These have all been added to Wesleys_Moons, having them individually is redundant. The moons have not been removed.
New Moons
-
Asteroid13 - A dark asteriod previously used for the testing of biological weapons. Decontamination level 5: Incineration has been reported.
-
Gratar - A mountainous moon that once housed the biggest factory in the solar system until its AI went rogue.
-
Polarus - A frigid moon that once held the Polar Vaults until its company went bankrupt.
-
Atlantica - An oceanic moon where a supernova ray disrupted the flow of time, causing the city to sink over and over forever.
Mod Updates
Updated Acidir [2.0.0 -> 3.0.0]
- Re-added stormy as weather
- Outside enemies should no longer walk over the acid lakes
- Removed the large trees and added a bunch of swamp like trees (basically a visual overhaul)
- Made daylight a bit brighter
- Touching acid should now hurt
- Price has been lowered to 580
- Average value has been lowered to ~3000 (Heavily influenced by rng though)
- Increased scan distance for the ship node (easier to not get lost)
Updated Etern [1.3.4 -> 2.0.0]
- Balanced loot value
- Added a few dead nutcrackers outside
- Replaced the entrance with the vanilla entrance
Updated Infernis [1.5.2 -> 2.0.1]
- The volcano now explodes when you leave the planet
- Added a pushable rock on the fire exit island
- Fixed the rotation of the flintlock when on the floor
- Replaced the entrance with the vanilla entrance
- Made the parkour ramps less rampy
Updated MoreInteriors [2.0.0 -> 2.1.0]
- Added New Animation to Scrap OldRadio,RockingHorse,TypeWriter
- Reduced Global Moons Spawns to 1% Chance
- Custom Scrap Always Spawns on Bunker
- Changes Scrap Values General Increase
- Minor Bug Fix with Apparatus
Updated Secretlabs [3.3.4 -> 3.3.5]
- Spray cans now work.
- Removed escape fire exit door.
- Added capybara.
- Moved itemship location.
Updated Ganimedes [v1.8.0 -> v1.9.0]
- A new custom scrap!
- Configuration file added
- Sandworms don't attack issue fixed
Updated ScarletDevilMansion [v1.2.0 -> v1.2.1]
- The mayor starting room now has a basement
- More improvements to the dungeon generation to improve load times
Balance Changes
- Added Office to Triskelion
- Added SCP rarely to Icebound
- Decreased value of SCP on Kast
ScarletDevilMansion changes:
- Widened base by 50%
- Shrunk length by 30%
- Increased lighting
- Reset max size to default (2.0, was 1.8)
- Slightly decreased scrap amount in ScarletDevilMansion (still more than default)
- SDM got a dungeon generation update, hopefully these values feel better
Fixes and Tweaks
Acidir, Etern, and Infernis
- Fixed drop pod only appearing for the host
- Replaced the fire exits with the vanilla fire exits
- Increased scan distance for the entrance node
- Notes should lie normally on the ground now
- Fixed hitbox for notes
Website changes
- Added another link to the TMLC EQM feedback post
- Updated the readme with the new moons and repriced Acidir
- Changed the manifest to "21 moons"
Image credit
The icon for this modpack was commissioned to my friend Hi I'm Micah. He does great work, huge thanks!