Lethal Company
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1.0.10
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1.0.9 - 1.0.10

  • Added LCOffice Interior and adjusted each moon's chances (chart below):

  • Added StarlancerAIFix (Spore Lizards might now work properly when spawned outside Bozoros.)
  • Updated all mods.

1.0.8

  • Updated all mods.
  • Fixed a file issue again again again.

1.0.7

  • Updated all mods.

Inverse Teleporting is a bit underused right now, to encourage it I gave players a very useful buff for quickly hopping into the interior.

  • Inverse Teleporting now keeps your inventory when sent to the interior.
  • Batteries now auto-charge in orbit.
  • VoiceHUD changes color based on your volume.
  • Bunker interior length has been halved. (Less getting completely lost, more Loot, closer enemies)
  • Added LC Better Saves & Save Stealer (Easier managing saves for hosts).
  • Added Bozoros, a new free moon based in a carnival with a lot of unique weather effects and confetti.
  • Added LethalFerrets, 1 new skin (ferret)!
  • More things I probably forgot.

1.0.6 Hotfix

Last time I change interior chances I promise.

Interior chances were absolutely in disarray in 1.0.5 and absolutely were not where I wanted them. Now almost every moon has a ~50% chance of one dedicated interior (towering Facility's ~25%) AND have some kind-of sense to their percentages per moon.

Here's a visual representation of the chances per moon

Something wasn't included in 1.0.5, my bad, it should be fixed now ;)

  • Added missing file(s).
  • Updated Laser Control Mod.

1.0.5

WE'RE IN THE FUTURE BABY!!! Did some testing with a weather syncing mod called WeatherTweaks which was built with LethalLevelLoader 1.1.6 in mind and now there's 0 weather desync! This is great because there were ~8 mods that required the newest version of LethalLevelLoader 1.1.6. We also now have access to new mods that required LLL 1.1.6 as well (Added some already).

Mod Updates

  • Updated literally everything, we're back in modern days y'all.
    • Heads up, I don't know every single change these updates have changed, this means things might feel completely different
    • Lots of interior fixes and updates too so hopefully all the interiors feel less buggy/shitty.
    • Things like: Hospital & Scarlet Mansion = Less Impossible, Sewers: Better enemy pathing Bunker: RATS!!!, Sewers: Less invisible fire escapes, Sewer less jumping rooms, Sewer: More forgiving jump rooms.

New Mods

  • Solved and tested weather desync by adding a new Weather specific mod.
    • This weather mod changes how the game decides what weather each moon gets and others.
  • Added YET ANOTHER INTERIOR!! YIPPIE!!! HOPE YOU SEE IT!!!
  • Added Terminal Formatter, makes Moons/Shops menu easier to look at.
  • Added Enhanced Lockpicker: Faster lockpicker and lockpicker can now jam doors closed (good for locking in enemies).
  • Added TVLoader and Family Guy Type TV Addon (thank yous are appreciated)
  • Added Skins: GooeyGoodra, VannyPlayerModel

Changes

  • Modified interior chances, brought Castle Dungeon back into rotation.

Did you know BlueArchiveModels mod takes 15-20 seconds to load on my rig? Food for thought.

1.0.4

Looking at Ganimedes, I thought it was kind-of silly that the base price was $1200. Even Titan, one of the more difficult moons was only $700.

  • Ganimedes cost reduced ($1200 -> $800)

Quality-of-Life Changes

  • Empty Monitors above the map are now filled with various helpful bits of info.

Fixes

  • CullFactory is now disabled as default again as I ran into another weird visual glitch while testing the Scarlet Mansion dungeon.
  • Re-enabled these suits as they were being disabled by 6 different suit mods: Mario, Luigi, Knuckles, Kirby, MtDew, Skeleton, Glow etc.

Removed Mods

  • Removed some redundant mods: QuotaRollover, Health Metrics & LetMeLookDown are all featured in GeneralImprovements

  • Removed unused mods: PizzaResonanceMeltdown (didnt work), AdditionalSuits & AdditionalContentFramework (Bland Color Suits), FashionCompany & LethalFashion.

  • Changed a bunch of shit I probably forgot about.

1.0.3

Rebalancing

Sell Bodies

Balanced the price of enemies by how much of a threat they are and how common it is to kill them. Since Lootbugs are so common, easy to kill and aren't much of a threat even when you don't have a weapon, they are the cheapest. Also changed the weight of every corpse because they were comedically heavy originally and weren't worth the carry back to the ship

Finally, I disabled looting Brackens, Nutcrackers and Eyeless Dogs mostly by preference, but Eyeless Dogs are particularly easy to kill if you know some tricks so I decided against the idea. Also Eyeless Dogs are huge and would be an eyesore on the ship

  • Rehauled some selling prices of bodies.
  • Drastically dropped the weight of bodies.
  • Disabled looting the bodies of: Bracken, Nutcrackers and Eyeless Dogs

Lategame Upgrades

Completely reworked the pricing/balancing of each individual item/upgrade to fit our poor playstyle better. Upgrades and basic items are no longer priced for high-quota players and are more like default Lethal Companies ship upgrade prices now.

Made most upgrades/items a little less potent, to feel a little less like enabling cheats.

  • Upgrade Examples:
    • Malware Broadcaster ($550 -> $325)
    • Locksmith ($640 -> $315)
    • Lightning Rod ($1000 -> $325)
  • Item Examples:
    • Wheelbarrow ($450 -> $145)
    • Portable Teleporter ($300 -> $60)
    • Peeper ($300 -> $60)

Rebalanced Sick beats for protecting your teammates instead.

  • Sick Beats
    • + Defense Boost (+40% Damage Reduction)
    • + Stamina Boost (+15% Stamina Regeneration)
    • - Lowered Speed Boost (50% -> 35%)
    • - Removed Attack Boost

I discovered that the Hunter Upgrade was very similar to SellBodies, so similar that it would be dumb to have both enabled, so I disabled the Hunter Upgrade.

  • Disabled Hunter Upgrade

  • Purchasing a Specific Moon Contract ($150 -> 65)

  • Disabled Data Contracts

  • Contract Rewards:

    • Exterminator ($350 -> $215)
    • Exorcism ($350 -> $405)
    • Defusal ($350 -> $345)
    • Extraction ($350 -> $325)
  • Extermination Spawn: (10 Loot Bugs -> 7 Loot Bugs)

  • Weight of an Extraction Employee: (~150lb -> ~50lb)

  • Extend Deadline ($800 -> $365)

  • Interns ($1000 -> $325)

  • Scrap Insurance ($400 -> $200)

Lethal Things

  • Rebalanced item prices again according to the Lethal Company default standard.
  • Changed some spawn chances.

Fixes

  • ACTUALLY gave each moon it's own custom dungeon values.
  • Remembered about and then fixed LC Office

Others

  • Updated All Non-LethalLevelLoader Dependent Mods.
  • LateCompany: Enabled joining while landed.
  • CullFactory: A New update fixed the sewer issue so I fixed it.
  • MeltdownFacility: Swapped language to Korean.

1.0.2

  • Gave each moon it's own custom dungeon values, so some moons will have their own chances with specific modded dungeons.
  • Added Dantor's Mental Hospital mod, this adds a whole new mental hospital dungeon to the pool. (Moons also have custom chances here.)
  • Updated a bunch of mods that aren't related to moons/level loading.

1.0.1

  • Disabled CullFactory by default, it currently conflicts with entering the Sewer dungeon (can be fixed by moving around).
  • Added 2 mods to make Coilheads a lot more interesting ;D

1.0.0

  • Created the modpack
  • Downgraded StarlancerMoons, LethalLevelLoader and ScarletDevilMansion due to LethalLevelLoaders current state being very unstable with the pre-existing mods.
  • Changed the chances of modded dungeons to be a little more likely, except for the castle dungeon.
  • Added the SnatchinBracken mod, The Bracken will now grab you and drag you away for a while instead of immediately killing you.
  • Added SellBodies, sell the bodies of monsters you kill for some bonus credits.
  • Added Lategame Upgrades mod, lots of new tools, upgrades, loot and now Contracts (tm) are available.
  • Added FacilityMeltdown mod, good luck grabbing that apparatus!
  • Added CullFactory, this will improve performance by culling (not loading) dungeon rooms far away from your current room.
  • Added Monster Plushies, new plushies of the Lethal Company's monsters can be found now.
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