FujocordPLUS
A modpack made for the fujos.1.0.9 - 1.0.10
- Added LCOffice Interior and adjusted each moon's chances (chart below):

- Added StarlancerAIFix (Spore Lizards might now work properly when spawned outside Bozoros.)
- Updated all mods.
1.0.8
- Updated all mods.
- Fixed a file issue again again again.
1.0.7
- Updated all mods.
Inverse Teleporting is a bit underused right now, to encourage it I gave players a very useful buff for quickly hopping into the interior.
- Inverse Teleporting now keeps your inventory when sent to the interior.
- Batteries now auto-charge in orbit.
- VoiceHUD changes color based on your volume.
- Bunker interior length has been halved. (Less getting completely lost, more Loot, closer enemies)
- Added LC Better Saves & Save Stealer (Easier managing saves for hosts).
- Added Bozoros, a new free moon based in a carnival with a lot of unique weather effects and confetti.
- Added LethalFerrets, 1 new skin (ferret)!
- More things I probably forgot.
1.0.6 Hotfix
Last time I change interior chances I promise.
Interior chances were absolutely in disarray in 1.0.5 and absolutely were not where I wanted them. Now almost every moon has a ~50% chance of one dedicated interior (towering Facility's ~25%) AND have some kind-of sense to their percentages per moon.
Here's a visual representation of the chances per moon

Something wasn't included in 1.0.5, my bad, it should be fixed now ;)
- Added missing file(s).
- Updated Laser Control Mod.
1.0.5
WE'RE IN THE FUTURE BABY!!! Did some testing with a weather syncing mod called WeatherTweaks which was built with LethalLevelLoader 1.1.6 in mind and now there's 0 weather desync! This is great because there were ~8 mods that required the newest version of LethalLevelLoader 1.1.6. We also now have access to new mods that required LLL 1.1.6 as well (Added some already).
Mod Updates
- Updated literally everything, we're back in modern days y'all.
- Heads up, I don't know every single change these updates have changed, this means things might feel completely different
- Lots of interior fixes and updates too so hopefully all the interiors feel less buggy/shitty.
- Things like: Hospital & Scarlet Mansion = Less Impossible, Sewers: Better enemy pathing Bunker: RATS!!!, Sewers: Less invisible fire escapes, Sewer less jumping rooms, Sewer: More forgiving jump rooms.
New Mods
- Solved and tested weather desync by adding a new Weather specific mod.
- This weather mod changes how the game decides what weather each moon gets and others.
- Added YET ANOTHER INTERIOR!! YIPPIE!!! HOPE YOU SEE IT!!!
- Added Terminal Formatter, makes Moons/Shops menu easier to look at.
- Added Enhanced Lockpicker: Faster lockpicker and lockpicker can now jam doors closed (good for locking in enemies).
- Added TVLoader and Family Guy Type TV Addon (thank yous are appreciated)
- Added Skins: GooeyGoodra, VannyPlayerModel
Changes
- Modified interior chances, brought Castle Dungeon back into rotation.
Did you know BlueArchiveModels mod takes 15-20 seconds to load on my rig? Food for thought.
1.0.4
Looking at Ganimedes, I thought it was kind-of silly that the base price was $1200. Even Titan, one of the more difficult moons was only $700.
- Ganimedes cost reduced ($1200 -> $800)
Quality-of-Life Changes
- Empty Monitors above the map are now filled with various helpful bits of info.
Fixes
- CullFactory is now disabled as default again as I ran into another weird visual glitch while testing the Scarlet Mansion dungeon.
- Re-enabled these suits as they were being disabled by 6 different suit mods: Mario, Luigi, Knuckles, Kirby, MtDew, Skeleton, Glow etc.
Removed Mods
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Removed some redundant mods: QuotaRollover, Health Metrics & LetMeLookDown are all featured in GeneralImprovements
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Removed unused mods: PizzaResonanceMeltdown (didnt work), AdditionalSuits & AdditionalContentFramework (Bland Color Suits), FashionCompany & LethalFashion.
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Changed a bunch of shit I probably forgot about.
1.0.3
Rebalancing
Sell Bodies
Balanced the price of enemies by how much of a threat they are and how common it is to kill them. Since Lootbugs are so common, easy to kill and aren't much of a threat even when you don't have a weapon, they are the cheapest. Also changed the weight of every corpse because they were comedically heavy originally and weren't worth the carry back to the ship
Finally, I disabled looting Brackens, Nutcrackers and Eyeless Dogs mostly by preference, but Eyeless Dogs are particularly easy to kill if you know some tricks so I decided against the idea. Also Eyeless Dogs are huge and would be an eyesore on the ship
- Rehauled some selling prices of bodies.
- Drastically dropped the weight of bodies.
- Disabled looting the bodies of: Bracken, Nutcrackers and Eyeless Dogs
Lategame Upgrades
Completely reworked the pricing/balancing of each individual item/upgrade to fit our poor playstyle better. Upgrades and basic items are no longer priced for high-quota players and are more like default Lethal Companies ship upgrade prices now.
Made most upgrades/items a little less potent, to feel a little less like enabling cheats.
- Upgrade Examples:
- Malware Broadcaster ($550 -> $325)
- Locksmith ($640 -> $315)
- Lightning Rod ($1000 -> $325)
- Item Examples:
- Wheelbarrow ($450 -> $145)
- Portable Teleporter ($300 -> $60)
- Peeper ($300 -> $60)
Rebalanced Sick beats for protecting your teammates instead.
- Sick Beats
- + Defense Boost (+40% Damage Reduction)
- + Stamina Boost (+15% Stamina Regeneration)
- - Lowered Speed Boost (50% -> 35%)
- - Removed Attack Boost
I discovered that the Hunter Upgrade was very similar to SellBodies, so similar that it would be dumb to have both enabled, so I disabled the Hunter Upgrade.
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Disabled Hunter Upgrade
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Purchasing a Specific Moon Contract ($150 -> 65)
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Disabled Data Contracts
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Contract Rewards:
- Exterminator ($350 -> $215)
- Exorcism ($350 -> $405)
- Defusal ($350 -> $345)
- Extraction ($350 -> $325)
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Extermination Spawn: (10 Loot Bugs -> 7 Loot Bugs)
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Weight of an Extraction Employee: (~150lb -> ~50lb)
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Extend Deadline ($800 -> $365)
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Interns ($1000 -> $325)
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Scrap Insurance ($400 -> $200)
Lethal Things
- Rebalanced item prices again according to the Lethal Company default standard.
- Changed some spawn chances.
Fixes
- ACTUALLY gave each moon it's own custom dungeon values.
- Remembered about and then fixed LC Office
Others
- Updated All Non-LethalLevelLoader Dependent Mods.
- LateCompany: Enabled joining while landed.
- CullFactory: A New update fixed the sewer issue so I fixed it.
- MeltdownFacility: Swapped language to Korean.
1.0.2
- Gave each moon it's own custom dungeon values, so some moons will have their own chances with specific modded dungeons.
- Added Dantor's Mental Hospital mod, this adds a whole new mental hospital dungeon to the pool. (Moons also have custom chances here.)
- Updated a bunch of mods that aren't related to moons/level loading.
1.0.1
- Disabled CullFactory by default, it currently conflicts with entering the Sewer dungeon (can be fixed by moving around).
- Added 2 mods to make Coilheads a lot more interesting ;D
1.0.0
- Created the modpack
- Downgraded StarlancerMoons, LethalLevelLoader and ScarletDevilMansion due to LethalLevelLoaders current state being very unstable with the pre-existing mods.
- Changed the chances of modded dungeons to be a little more likely, except for the castle dungeon.
- Added the SnatchinBracken mod, The Bracken will now grab you and drag you away for a while instead of immediately killing you.
- Added SellBodies, sell the bodies of monsters you kill for some bonus credits.
- Added Lategame Upgrades mod, lots of new tools, upgrades, loot and now Contracts (tm) are available.
- Added FacilityMeltdown mod, good luck grabbing that apparatus!
- Added CullFactory, this will improve performance by culling (not loading) dungeon rooms far away from your current room.
- Added Monster Plushies, new plushies of the Lethal Company's monsters can be found now.
