Changelog
1.5.0
- Added compatibility with Lethal Company v81
- Updated time progression handling to match the latest game version
- Fixed the displayed clock becoming out of sync with the actual in-game time
- Fixed time-based events, such as ship departure, using the wrong time progression when custom time speeds were enabled
1.4.0
- Added Compact Clock option to reduce clock size and improve layout
- Added Raise Clock option to move the clock higher on the screen
1.3.2
- Fixed regression where saved non default time speeds could load incorrectly after restarting the game
- Fixed time speed values sometimes behaving like normal speed until changed again
- Fixed '1.0 (Normal)' potentially applying an incorrect speed after restarting or changing settings
- Improved time speed handling so custom values consistently scale from the correct vanilla baseline
1.3.1
- Adjusted time speed scaling to better match the game's default speed
- Improved handling of '1.0 (Normal)' and mid game time speed changes
1.3.0
- Added option to display the clock indoors in ships and buildings
1.2.0
- Synced TimeSpeed from host to all players and prevented client overrides
- Improved settings layout and descriptions for clarity
- Kept ClockFormat as a per-player local setting
1.1.0
- Added 12 and 24 hour clock options
1.0.0
- Initial release
- Included time speed presets from 0.1 to 1.0
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