Decompiled source of NoSprayInShip v1.1.0

NoSprayInShip.dll

Decompiled 10 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("NoSprayInShip")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoSprayInShip")]
[assembly: AssemblyTitle("NoSprayInShip")]
[assembly: AssemblyVersion("1.0.0.0")]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace NoSprayInShip
{
	[BepInPlugin("Electric.NoSprayInShip", "NoSprayInShip", "1.1.0")]
	public class Plugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(SprayPaintItem))]
		internal class SprayPaintItemPatch
		{
			[HarmonyPatch("TrySpraying")]
			[HarmonyPrefix]
			private static bool TrySprayingPatch(SprayPaintItem __instance)
			{
				//IL_001d: Unknown result type (might be due to invalid IL or missing references)
				//IL_002d: Unknown result type (might be due to invalid IL or missing references)
				GameObject val = GameObject.Find("ShipHull");
				if (Object.op_Implicit((Object)(object)val))
				{
					float num = Vector3.Distance(val.transform.position, ((GrabbableObject)__instance).playerHeldBy.thisPlayerBody.position);
					if (num < 15f)
					{
						return false;
					}
				}
				return true;
			}
		}

		private const string modGUID = "Electric.NoSprayInShip";

		private const string modName = "NoSprayInShip";

		private const string modVersion = "1.1.0";

		private readonly Harmony harmony = new Harmony("Electric.NoSprayInShip");

		public void Awake()
		{
			harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"NoSprayInShip loaded!");
		}
	}
}