using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("NoSprayInShip")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoSprayInShip")]
[assembly: AssemblyTitle("NoSprayInShip")]
[assembly: AssemblyVersion("1.0.0.0")]
internal class <Module>
{
static <Module>()
{
}
}
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace NoSprayInShip
{
[BepInPlugin("Electric.NoSprayInShip", "NoSprayInShip", "1.1.0")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(SprayPaintItem))]
internal class SprayPaintItemPatch
{
[HarmonyPatch("TrySpraying")]
[HarmonyPrefix]
private static bool TrySprayingPatch(SprayPaintItem __instance)
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
GameObject val = GameObject.Find("ShipHull");
if (Object.op_Implicit((Object)(object)val))
{
float num = Vector3.Distance(val.transform.position, ((GrabbableObject)__instance).playerHeldBy.thisPlayerBody.position);
if (num < 15f)
{
return false;
}
}
return true;
}
}
private const string modGUID = "Electric.NoSprayInShip";
private const string modName = "NoSprayInShip";
private const string modVersion = "1.1.0";
private readonly Harmony harmony = new Harmony("Electric.NoSprayInShip");
public void Awake()
{
harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"NoSprayInShip loaded!");
}
}
}