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Decompiled source of NoSprayInShip v1.1.0
NoSprayInShip.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("NoSprayInShip")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("NoSprayInShip")] [assembly: AssemblyTitle("NoSprayInShip")] [assembly: AssemblyVersion("1.0.0.0")] internal class <Module> { static <Module>() { } } namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace NoSprayInShip { [BepInPlugin("Electric.NoSprayInShip", "NoSprayInShip", "1.1.0")] public class Plugin : BaseUnityPlugin { [HarmonyPatch(typeof(SprayPaintItem))] internal class SprayPaintItemPatch { [HarmonyPatch("TrySpraying")] [HarmonyPrefix] private static bool TrySprayingPatch(SprayPaintItem __instance) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) GameObject val = GameObject.Find("ShipHull"); if (Object.op_Implicit((Object)(object)val)) { float num = Vector3.Distance(val.transform.position, ((GrabbableObject)__instance).playerHeldBy.thisPlayerBody.position); if (num < 15f) { return false; } } return true; } } private const string modGUID = "Electric.NoSprayInShip"; private const string modName = "NoSprayInShip"; private const string modVersion = "1.1.0"; private readonly Harmony harmony = new Harmony("Electric.NoSprayInShip"); public void Awake() { harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"NoSprayInShip loaded!"); } } }