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Decompiled source of HighQualityScavlethalcompany v1.2.0
BepInEx/plugins/highqualityscav.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("lethalcompanymods")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("lethalcompanymods")] [assembly: AssemblyTitle("lethalcompanymods")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class UGANDANKNUCKLES : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "knuckles"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class SCAV : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "fixedscav"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class luigi : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "luigi"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class baki : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Baki"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class morty : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Morty"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class picklerick : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Pickle Rick"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class bracken : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "bracken"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class doom : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "DoomSlayer"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class onepunchman : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "onepunchman"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class allmight : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "allmight"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class shrek : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Shrek"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class piccolo : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "picollo"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class majin : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "majin"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.realisticscav.battle", "Realistic Scav", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("uganda", typeof(UGANDANKNUCKLES)); ModelReplacementAPI.RegisterSuitModelReplacement("hluigi", typeof(luigi)); ModelReplacementAPI.RegisterSuitModelReplacement("baki", typeof(baki)); ModelReplacementAPI.RegisterSuitModelReplacement("Morty", typeof(morty)); ModelReplacementAPI.RegisterSuitModelReplacement("pickle", typeof(picklerick)); ModelReplacementAPI.RegisterSuitModelReplacement("bracken", typeof(bracken)); ModelReplacementAPI.RegisterSuitModelReplacement("doom", typeof(doom)); ModelReplacementAPI.RegisterSuitModelReplacement("onepunchman", typeof(onepunchman)); ModelReplacementAPI.RegisterSuitModelReplacement("allmight", typeof(allmight)); ModelReplacementAPI.RegisterSuitModelReplacement("shrek", typeof(shrek)); ModelReplacementAPI.RegisterSuitModelReplacement("piccolo", typeof(piccolo)); ModelReplacementAPI.RegisterSuitModelReplacement("majin", typeof(majin)); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(SCAV)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(SCAV)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(SCAV)); } Harmony val = new Harmony("highqualtyscav.moresuits"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin highqualtyscav.moresuits is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "newbundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }