Decompiled source of Hl Science Team v0.5.3

BepInEx/HlScientistModelReplacement.dll

Decompiled 10 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("HlScientistModelReplacement")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+199df4ba781481b477b0d02055b0accd3a1b5e50")]
[assembly: AssemblyProduct("HlScientistModelReplacement")]
[assembly: AssemblyTitle("HlScientistModelReplacement")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace HlScientistModelReplacement
{
	public class EinsteinReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "EinsteinHazmat";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class NerdReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "NerdHazmat";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class LutherReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "LutherHazmat";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class SlickReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "SlickHazmat";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BarneyReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Barney";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class GordonReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "GordonHev";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class OtisReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Otis";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class GinaReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Gina";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class ColetteReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Colette";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("hl.ScientistsReplacements", "HL Science Team", "0.0.3")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		private void Awake()
		{
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("Einstein", typeof(EinsteinReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Luther", typeof(LutherReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Slick", typeof(SlickReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Nerd", typeof(NerdReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Gordon", typeof(GordonReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Barney", typeof(BarneyReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Otis", typeof(OtisReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Gina", typeof(GinaReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Colette", typeof(ColetteReplacement));
			Harmony val = new Harmony("hl.ScientistsReplacements");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin hl.ScientistsReplacements is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "hlscienceteam";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name;
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}