using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("HlScientistModelReplacement")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+199df4ba781481b477b0d02055b0accd3a1b5e50")]
[assembly: AssemblyProduct("HlScientistModelReplacement")]
[assembly: AssemblyTitle("HlScientistModelReplacement")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace HlScientistModelReplacement
{
public class EinsteinReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "EinsteinHazmat";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class NerdReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "NerdHazmat";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class LutherReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "LutherHazmat";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class SlickReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "SlickHazmat";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class BarneyReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Barney";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class GordonReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "GordonHev";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class OtisReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Otis";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class GinaReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Gina";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ColetteReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Colette";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("hl.ScientistsReplacements", "HL Science Team", "0.0.3")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
private void Awake()
{
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("Einstein", typeof(EinsteinReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Luther", typeof(LutherReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Slick", typeof(SlickReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Nerd", typeof(NerdReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Gordon", typeof(GordonReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Barney", typeof(BarneyReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Otis", typeof(OtisReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Gina", typeof(GinaReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Colette", typeof(ColetteReplacement));
Harmony val = new Harmony("hl.ScientistsReplacements");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin hl.ScientistsReplacements is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "hlscienceteam";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name;
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}