Decompiled source of QuietOldBirds v1.0.0

games.enchanted.QuietOldBirds.dll

Decompiled 4 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using QuietOldBirds.Config;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine")]
[assembly: AssemblyCompany("games.enchanted.QuietOldBirds")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+7ec980955198c720915313620a29f9c96be3705e")]
[assembly: AssemblyProduct("QuietOldBirds")]
[assembly: AssemblyTitle("games.enchanted.QuietOldBirds")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace QuietOldBirds
{
	[BepInPlugin("games.enchanted.QuietOldBirds", "QuietOldBirds", "1.0.0")]
	public class QuietOldBirds : BaseUnityPlugin
	{
		public static QuietOldBirds Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			ConfigManager.RegisterConfig(((BaseUnityPlugin)this).Config);
			Patch();
			Logger.LogInfo((object)"games.enchanted.QuietOldBirds v1.0.0 has loaded!");
		}

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("games.enchanted.QuietOldBirds");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "games.enchanted.QuietOldBirds";

		public const string PLUGIN_NAME = "QuietOldBirds";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace QuietOldBirds.Patches
{
	[HarmonyPatch(typeof(RadMechAI))]
	public class RadMechAIPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void Postfix(RadMechAI __instance)
		{
			((EnemyAI)__instance).creatureSFX.volume = ConfigManager.CreatureSFX.Value;
			__instance.LocalLRADAudio.volume = ConfigManager.LocalRad.Value;
			__instance.LocalLRADAudio2.volume = ConfigManager.LocalRad.Value;
			__instance.engineSFX.volume = ConfigManager.EngineSFX.Value;
			__instance.explosionAudio.volume = ConfigManager.Explosion.Value;
		}
	}
}
namespace QuietOldBirds.Config
{
	public static class ConfigManager
	{
		public static ConfigEntry<float> CreatureSFX;

		public static ConfigEntry<float> LocalRad;

		public static ConfigEntry<float> EngineSFX;

		public static ConfigEntry<float> Explosion;

		public static void RegisterConfig(ConfigFile config)
		{
			CreatureSFX = config.Bind<float>("Old Bird Volume", "Creature SFX", 0.1f, "Footstep stomp sounds");
			LocalRad = config.Bind<float>("Old Bird Volume", "Local Rad", 0.1f, "Screaming / crying sounds");
			EngineSFX = config.Bind<float>("Old Bird Volume", "Engine SFX", 0.1f, "Idle beeping and humming sounds");
			Explosion = config.Bind<float>("Old Bird Volume", "Explosion", 0.1f, "Explosion sound when a missile shot by an old bird hits something");
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}