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Enchanted_Games-SyncedSkinwalkers-2.0.0 icon

SyncedSkinwalkers

A config preset for Mirage that doesn't change the vanilla behaviour of Masked enemies and lets other monsters mimic player voices.

Date uploaded 13 hours ago
Version 2.0.0
Download link Enchanted_Games-SyncedSkinwalkers-2.0.0.zip
Downloads 1534
Dependency string Enchanted_Games-SyncedSkinwalkers-2.0.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
qwbarch-Mirage-1.11.0 icon
qwbarch-Mirage

Voice mimicking where all players hear the same voice, with a focus on masked enemies. Alternative to Skinwalkers + MaskedEnemyOverhaul.

Preferred version: 1.11.0
qwbarch-MirageCore-1.0.1 icon
qwbarch-MirageCore

Core dependencies for Mirage.

Preferred version: 1.0.1
Bobbie-NAudio-2.2.2 icon
Bobbie-NAudio

Audio and MIDI library for .NET

Preferred version: 2.2.2
qwbarch-NAudioLame-2.1.1 icon
qwbarch-NAudioLame

Wrapper for libmp3lame.dll to add MP3 encoding support to NAudio.

Preferred version: 2.1.1
Hamunii-AutoHookGenPatcher-1.0.4 icon
Hamunii-AutoHookGenPatcher

Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.

Preferred version: 1.0.4
willis81808-LethalSettings-1.4.0 icon
willis81808-LethalSettings

A centralized place for configuring mods from in-game

Preferred version: 1.4.0
Hamunii-DetourContext_Dispose_Fix-1.0.3 icon
Hamunii-DetourContext_Dispose_Fix

A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.

Preferred version: 1.0.3

README

SyncedSkinwalkers

Now updated for Mirage v1.9 and above

A config preset for Mirage that doesn't change the vanilla behaviour of Masked enemies and lets other monsters mimic player voices. This modpack aims to provide a similar experience to the Skinwalkers mod while making sure everyone can hear the same voicelines.

Feel free to use this modpack as a base for your own modpacks or just use it as is. Basically do whatever you want with it

Config values this modpack changes

Masked enemy behaviour

  • Disables Mirage's custom spawning (Masked now spawn the same way as they do in vanilla)
  • Enables the mask for Masked enemies
  • Enables the arms up animation for Masked enemies
  • Disables the chance for a masked to spawn when a player dies (no longer a Mirage feature anyway)

Voice Imitation

  • Masked enemies can imitate voices every 12-25 seconods
  • Other monsters can imitate voices every 20-40 seconds
  • All enemies can mimic voices except the following: bees, butler bees, locusts, hygrodere, ghost girl, earth worm, manticoil, barber, old bird, tulip snake & modded enemies (if you want to change this, go into the Mirage.Enemies.cfg config and enable the enemies that should mimic voices

Notes:

  • Masked enemies can still convert/infect players into other masked enemies

CHANGELOG

Changelog

2.0.0

  • Updated the config to be compatible with Mirage v1.9 and above
  • Removed the BepInEx config file so it doesnt override your own BepInEx config
  • Fixed the dependencies so old Mirage dependencies aren't downloaded

1.0.0

  • Initial release