Enchanted_Games-SyncedSkinwalkers icon

SyncedSkinwalkers

A config preset for Mirage that doesn't change the vanilla behaviour of Masked enemies and lets other monsters mimic player voices.

Last updated a month ago
Total downloads 263379
Total rating 1 
Categories Mods Modpacks Monsters Tweaks & Quality Of Life
Dependency string Enchanted_Games-SyncedSkinwalkers-2.1.1
Dependants 51 other packages depend on this package

This mod requires the following mods to function

Hamunii-DetourContext_Dispose_Fix-1.0.7 icon
Hamunii-DetourContext_Dispose_Fix

A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.

Preferred version: 1.0.7
willis81808-LethalSettings-1.4.1 icon
willis81808-LethalSettings

A centralized place for configuring mods from in-game

Preferred version: 1.4.1
Hamunii-AutoHookGenPatcher-1.0.9 icon
Hamunii-AutoHookGenPatcher

Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.

Preferred version: 1.0.9
qwbarch-NAudioLame-2.1.1 icon
qwbarch-NAudioLame

Wrapper for libmp3lame.dll to add MP3 encoding support to NAudio.

Preferred version: 2.1.1
Bobbie-NAudio-2.2.2 icon
Bobbie-NAudio

Audio and MIDI library for .NET

Preferred version: 2.2.2
qwbarch-MirageCore-1.0.4 icon
qwbarch-MirageCore

Core dependencies for Mirage.

Preferred version: 1.0.4
qwbarch-Mirage-1.29.0 icon
qwbarch-Mirage

Voice mimicking where all players hear the same voice, with a focus on masked enemies. Alternative to Skinwalkers + MaskedEnemyOverhaul.

Preferred version: 1.29.0
BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
qwbarch-Concentus-2.3.0 icon
qwbarch-Concentus

Portable C# implementation of the Opus audio compression codec

Preferred version: 2.3.0
qwbarch-OpusDotNet-1.0.30 icon
qwbarch-OpusDotNet

An easy-to-use library for encoding and decoding 16-bit audio using the Opus Audio Codec.

Preferred version: 1.0.30
VirusTLNR-MaskedInvisFix-0.0.3 icon
VirusTLNR-MaskedInvisFix

[V81]Fixes bugs (1 Currently) where masked are invisible. make this a dependency, or add your own implementation in your own masked mimicking mod. I dont mind :) Any mod that makes masked look like the player they are copying will need this.

Preferred version: 0.0.3
ButteryStancakes-MaskFixes-1.6.0 icon
ButteryStancakes-MaskFixes

Fixes several problems with mask items and masked enemies.

Preferred version: 1.6.0

README

SyncedSkinwalkers

Now updated for Mirage v1.29.0 and above

A config preset for Mirage that doesn't change the vanilla behaviour of Masked enemies and lets other monsters mimic player voices. This modpack aims to provide a similar experience to the Skinwalkers mod while making sure everyone can hear the same voicelines.

Feel free to use this modpack as a base for your own modpacks or just use it as is. Basically do whatever you want with it

Config values this modpack changes

Masked enemy behaviour

  • Disables Mirage's custom spawning to ensure Masked spawn the same way as they do in vanilla
  • Enables the mask for Masked enemies
  • Enables the arms up animation for Masked enemies
  • Disabled the change for masked to spawn with items/scrap

Voice Imitation

  • Masked enemies can imitate voices every 12-25 seconods
  • Other monsters can imitate voices every 20-40 seconds
  • All monsters have an 80% chance of being able to imitate voices
  • All enemies can mimic voices except the following: bees, butler bees, locusts, hygrodere, ghost girl, earth worm, manticoil, barber, old bird, tulip snake & modded enemies
    • If you want to change this, go into the Mirage.Enemies.cfg config and enable or disable enemies you want to be able imitate voices

Notes:

  • Masked enemies can still convert/infect players into other masked enemies as usual