Lethal Company
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Date Uploaded
2 years ago
Downloads
9.9K
Size
50KB
Dependency string
Enova-ReadyCompany-0.2.3

Ready Company

[!WARNING]
This mod is currently in a prototype stage and thus may be buggy and will not always look the best.

A mod that adds a Ready Check system to the game to make sure noone finds themselves eaten by a dog when they come back from eating.

[!NOTE]
You can change how the ready and unready binds need to be pressed to activate in LethalConfig.
The custom string is a Unity Interactions string. A more user-friendly way to configure this may be added in the future.

Known Issues

  • Lever tooltips are sometimes inaccurate to vanilla when lobby is ready
  • When the lever hasn't been pulled yet, clients can pull the lever but it will not work.
  • When landing, sometimes the lever will keep the host Warning for all players.
  • When starting the ship clients see "0 / 3 Ready" longer than the host does
  • Not much testing has been done

Planned (Maybe) Features

  • Config option to change the binding interactions that is more user friendly
  • Option to run a ready check at the Company
  • Standby option: "i'm AFK but you can start without me"
  • Custom noise when new ready state
  • Auto ready under certain user-specified conditions

Credits

mattymatty97 for their implementation of knowing when a player has fully connected: https://github.com/mattymatty97/LTC_LobbyControl

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