
ReadyCompany
Adds a Ready Check system during the ship phase to let players make sure everyone is ready.Ready Company
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A mod that adds a Ready Check system, inspired by FFXIV. It is highly customizable, and built with real users in mind.
Screenshots

Usage
[!NOTE]
You can change how the ready and unready binds need to be pressed to activate in LethalConfig.
The custom string is a Unity Interactions string. A more user-friendly way to configure this may be added in the future.
There is custom sound support that can be utilized by placing sound files in BepInEx/config/Enova.ReadyCompany/CustomSounds/.
Your sounds must be formatted according to LCSoundTool's wiki,
and all audio files will be selected from randomly to play whenever the ready status changes.
You can also add separate sounds for specifically when the lobby is ready by placing sound files in BepInEx/config/Enova.ReadyCompany/CustomSounds/LobbyReady.
Known Issues
- Lever tooltips are sometimes inaccurate to vanilla when lobby is ready
- When the lever hasn't been pulled yet, clients can pull the lever but it will not work.
- When landing, sometimes the lever will keep the host Warning for all players.
- When starting the ship clients see "0 / 3 Ready" longer than the host does
- Not much testing has been done
Planned (Maybe) Features
- Config option to change the binding interactions that is more user friendly
- Option to run a ready check at the Company
- Standby option: "i'm AFK but you can start without me"
- Auto ready under certain user-specified conditions
Credits
mattymatty97 for their implementation of knowing when a player has fully connected: https://github.com/mattymatty97/LTC_LobbyControl
LCSoundTool for the entire AudioUtility class: https://github.dev/susy-bakaa/LCSoundTool
My friends for being nicies to me :3