


A mod for Lethal Company that adds more features to the insanity mechanic and tweaks a few things related to it.
Manual Installation: Drag the folder named "Epicool-InsanityRemastered" into the BepInEx plugins folder.
There are now three levels of insanity. High, Medium, and Low.
While exploring the facility, your suit will occasionally let you know if your insanity level is increasing beyond what is deemed safe.
In addition to the current sounds that play when inside the facility, this mod adds several new sounds to throw you off.
There's also a chance certain vanilla sound effects will play to make the sounds more believable.
While inside the facility, the lights have a chance to go out for you and you only.
They will power back on their own eventually, but you can step outside and re-enter the facility to force them on.
While exploring the facilities, you have a chance of running into a hallucination of a player.
They can simply wander around the facility, stare at you, or chase you.
While inside the facility, you can stumble upon a piece of scrap that manifests next to you.
Scanning it will reveal that its value is above what it should normally be. Picking it up is unadvised.
At the highest level of insanity, you will slowly experience a panic attack.
During one, some hallucinations become lethal and you experience one of the following symptoms:
You can recover from panic attacks by stepping outside the facility, being around light, or being next to a friend!
A lot of things in this mod are tweakable. Currently the mechanics cause sanity to accumulate throughout the day, and being in the ship is the only way to quickly clear it.
If you have any suggestions or advice, please leave them on them on GitHub's Discussion section.
Bug reports and compatibility issues should be reported in the Issues section.
-The Lights Off hallucination may cause bugs between days.
-The Skinwalkers mod is not supported in my fork. I left the code, but it is disabled by default and will not be maintained as of now. I prefer Mirage anyway, but I don't know how to do most of the compatibility code.
-IsHearingPlayersThroughWalkie may not be compatible with Advanced Company, and it may give sanity from hearing hallucinations from Skinwalker clips.
-Disabling hallucinations will reduce the hallucination frequency due to how hallucinations are called.
-Advanced Company lights may not be compatible as of right now, until I figure out why. (Please check out my GitHub and help!)
-This was made from decompiled code and by a newbie programmer.
-Being chased by monsters increases insanity -Damage from hallucinations scale with insanity