Decompiled source of VanillaMoonsLagFix v1.0.3

eugenewwolf.VanillaMoonsLagFix.dll

Decompiled 4 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
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[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
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[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
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[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
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[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
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[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
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[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("eugenewwolf.VanillaMoonsLagFix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.3.0")]
[assembly: AssemblyInformationalVersion("1.0.3+735faeb154d331c020113155e0a372944aa6234f")]
[assembly: AssemblyProduct("VanillaMoonsLagFix")]
[assembly: AssemblyTitle("eugenewwolf.VanillaMoonsLagFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.3.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace VanillaMoonsLagFix
{
	public static class MoonsToBePatched
	{
		public static readonly IDictionary<int, string> AllMoons_idToName = new Dictionary<int, string>
		{
			{ 0, "experimentation" },
			{ 1, "assurance" },
			{ 2, "vow" },
			{ 4, "march" },
			{ 5, "adamance" },
			{ 6, "rend" },
			{ 7, "dine" },
			{ 8, "offense" },
			{ 9, "titan" },
			{ 10, "artifice" },
			{ 12, "embrion" }
		};

		public static readonly IDictionary<string, int> AllMoons_nameToId = new Dictionary<string, int>
		{
			{ "experimentation", 0 },
			{ "assurance", 1 },
			{ "vow", 2 },
			{ "march", 4 },
			{ "adamance", 5 },
			{ "rend", 6 },
			{ "dine", 7 },
			{ "offense", 8 },
			{ "titan", 9 },
			{ "artifice", 10 },
			{ "embrion", 12 }
		};

		public static int[] enabledMoonsIds = new int[0];

		private static bool parsedConfig = false;

		private static int[] AddElementToArray(int[] array, int element)
		{
			int[] array2 = new int[array.Length + 1];
			Array.Copy(array, array2, array.Length);
			array2[^1] = element;
			return array2;
		}

		public static void GetEnabledMoonsFromConfigString(string enablePatchOnFollowingMoons)
		{
			if (parsedConfig)
			{
				return;
			}
			enablePatchOnFollowingMoons = enablePatchOnFollowingMoons.ToLower();
			string[] array = enablePatchOnFollowingMoons.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				string key = text.Trim();
				if (AllMoons_nameToId.ContainsKey(key))
				{
					int element = AllMoons_nameToId[key];
					enabledMoonsIds = AddElementToArray(enabledMoonsIds, element);
				}
			}
			parsedConfig = true;
		}
	}
	[BepInPlugin("eugenewwolf.VanillaMoonsLagFix", "VanillaMoonsLagFix", "1.0.3")]
	public class VanillaMoonsLagFix : BaseUnityPlugin
	{
		public static VanillaMoonsLagFix Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		public static ConfigEntry<string>? EnablePatchOnFollowingMoons { get; private set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			BindConfigs();
			if (EnablePatchOnFollowingMoons != null)
			{
				MoonsToBePatched.GetEnabledMoonsFromConfigString(EnablePatchOnFollowingMoons.Value);
				Logger.LogDebug((object)"Successfully parsed EnabledPatchOnFollowingMoons.");
			}
			Patch();
			Logger.LogInfo((object)"eugenewwolf.VanillaMoonsLagFix v1.0.3 has loaded!");
		}

		public void BindConfigs()
		{
			EnablePatchOnFollowingMoons = ((BaseUnityPlugin)this).Config.Bind<string>("MOONS", "Enable", "Experimentation, Assurance, Vow, March, Adamance, Rend, Dine, Offense, Titan, Artifice, Embrion", string.Format("Enable patch on specified moons. Moon names are case-insensitive.\nAvailable options: {0}.", string.Join(", ", MoonsToBePatched.AllMoons_nameToId.Keys)));
			Logger.LogDebug((object)"Successfully binded EnabledPatchOnFollowingMoons from config!");
		}

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("eugenewwolf.VanillaMoonsLagFix");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "eugenewwolf.VanillaMoonsLagFix";

		public const string PLUGIN_NAME = "VanillaMoonsLagFix";

		public const string PLUGIN_VERSION = "1.0.3";
	}
}
namespace VanillaMoonsLagFix.Patches
{
	[HarmonyPatch]
	public class LagFixPatcher
	{
		private class TriggerRemover
		{
			internal static bool RemoveWindTriggers()
			{
				Transform transform = GameObject.Find("/Environment").transform;
				Transform val = transform.Find("ReverbTriggers (1)/WindTriggers");
				if ((Object)(object)val == (Object)null)
				{
					return false;
				}
				string pattern = "Cube.*";
				int num = 0;
				for (int i = 0; i < val.childCount; i++)
				{
					Transform child = val.GetChild(i);
					if (Regex.IsMatch(((Object)child).name, pattern))
					{
						((Component)child).gameObject.SetActive(false);
						num++;
						VanillaMoonsLagFix.Logger.LogDebug((object)$"Found WindTrigger object: {((Object)child).name}");
					}
				}
				VanillaMoonsLagFix.Logger.LogDebug((object)$"Set {num} of WindTrigger activeSelf to false!");
				return true;
			}

			internal static bool ManageAudioReverbTriggers(bool state)
			{
				AudioReverbTrigger[] array = Resources.FindObjectsOfTypeAll<AudioReverbTrigger>();
				if (array == null)
				{
					return false;
				}
				string pattern = "(LeavingShip|FallOffShip).*";
				int num = 0;
				for (int i = 0; i < array.Length; i++)
				{
					if (Regex.IsMatch(((Object)array[i]).name, pattern))
					{
						((Component)array[i]).gameObject.SetActive(state);
						num++;
						VanillaMoonsLagFix.Logger.LogDebug((object)$"Found AudioReverbTrigger object: {((Object)((Component)array[i]).gameObject).name}");
					}
				}
				VanillaMoonsLagFix.Logger.LogDebug((object)$"Changed state of {num} ReverbTriggers activeSelf! (they are now enabled: {state})");
				return true;
			}
		}

		[HarmonyPatch(typeof(RoundManager), "SpawnOutsideHazards")]
		[HarmonyPostfix]
		public static void PatchesExecuter(RoundManager __instance)
		{
			int levelID = __instance.currentLevel.levelID;
			if (MoonsToBePatched.enabledMoonsIds.Contains(levelID))
			{
				string arg = MoonsToBePatched.AllMoons_idToName[levelID];
				if (TriggerRemover.RemoveWindTriggers())
				{
					VanillaMoonsLagFix.Logger.LogInfo((object)$"Successfully disabled wind triggers on {arg}.");
				}
				else
				{
					VanillaMoonsLagFix.Logger.LogError((object)$"Wind triggers on {arg} seem to be unloaded, can't modify them.");
				}
				if (TriggerRemover.ManageAudioReverbTriggers(state: false))
				{
					VanillaMoonsLagFix.Logger.LogInfo((object)$"Successfully disabled reverb triggers on {arg}.");
				}
				else
				{
					VanillaMoonsLagFix.Logger.LogError((object)$"Reverb triggers on {arg} seem to be unloaded, can't modify them.");
				}
			}
			else if (TriggerRemover.ManageAudioReverbTriggers(state: true))
			{
				VanillaMoonsLagFix.Logger.LogInfo((object)$"Successfully re-enabled reverb triggers on {__instance.currentLevel.PlanetName} (patch is disabled here).");
			}
			else
			{
				VanillaMoonsLagFix.Logger.LogError((object)$"Reverb triggers on {__instance.currentLevel.PlanetName} seem to be unloaded, can't re-enable them.");
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}