Decompiled source of VShojoPlushiesButGood v1.0.0

PlushiesButGood.dll

Decompiled 3 months ago
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using LethalLib.Modules;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("PlushiesButGood")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PlushiesButGood")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("3b5fe237-d88a-4693-ae51-11f40c2abb2c")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace VShojoChibiPlushies
{
	[BepInPlugin("vshojochibiplushies", "vshojochibiplushies", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class VShojoChibiPlushies : BaseUnityPlugin
	{
		public static VShojoChibiPlushies instance;

		private AssetBundle bundle;

		private void Awake()
		{
			instance = this;
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "vshojochibiplushies");
			bundle = AssetBundle.LoadFromFile(text);
			if ((Object)(object)bundle == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load AssetBundle!");
			}
			else
			{
				RegisterAssets();
			}
		}

		private void RegisterAssets()
		{
			int num = 25;
			Item val = bundle.LoadAsset<Item>("Assets/0. Scrap/VShojoChibiPlushies/Ironmouse/IronmousePlush.asset");
			Item val2 = bundle.LoadAsset<Item>("Assets/0. Scrap/VShojoChibiPlushies/GEEGA/GEEGAPlush.asset");
			Item val3 = bundle.LoadAsset<Item>("Assets/0. Scrap/VShojoChibiPlushies/Haruka/HarukaPlush.asset");
			Item val4 = bundle.LoadAsset<Item>("Assets/0. Scrap/VShojoChibiPlushies/Michi/MichiPlush.asset");
			Item val5 = bundle.LoadAsset<Item>("Assets/0. Scrap/VShojoChibiPlushies/Hime/HimePlush.asset");
			Item val6 = bundle.LoadAsset<Item>("Assets/0. Scrap/VShojoChibiPlushies/Kuro/KuroPlush.asset");
			Item val7 = bundle.LoadAsset<Item>("Assets/0. Scrap/VShojoChibiPlushies/Matara/MataraPlush.asset");
			Item val8 = bundle.LoadAsset<Item>("Assets/0. Scrap/VShojoChibiPlushies/Henya/HenyaPlush.asset");
			Item val9 = bundle.LoadAsset<Item>("Assets/0. Scrap/VShojoChibiPlushies/Froot/FrootPlush.asset");
			Item val10 = bundle.LoadAsset<Item>("Assets/0. Scrap/VShojoChibiPlushies/Zen/ZenPlush.asset");
			Item val11 = bundle.LoadAsset<Item>("Assets/0. Scrap/VShojoChibiPlushies/Kson/KsonPlush.asset");
			Item val12 = bundle.LoadAsset<Item>("Assets/0. Scrap/VShojoChibiPlushies/Melody/MelodyPlush.asset");
			if ((Object)(object)val != (Object)null)
			{
				NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
				Items.RegisterScrap(val, num, (LevelTypes)(-1));
			}
			if ((Object)(object)val2 != (Object)null)
			{
				NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
				Items.RegisterScrap(val2, num, (LevelTypes)(-1));
			}
			if ((Object)(object)val3 != (Object)null)
			{
				NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab);
				Items.RegisterScrap(val3, num, (LevelTypes)(-1));
			}
			if ((Object)(object)val4 != (Object)null)
			{
				NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab);
				Items.RegisterScrap(val4, num, (LevelTypes)(-1));
			}
			if ((Object)(object)val5 != (Object)null)
			{
				NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab);
				Items.RegisterScrap(val5, num, (LevelTypes)(-1));
			}
			if ((Object)(object)val6 != (Object)null)
			{
				NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab);
				Items.RegisterScrap(val6, num, (LevelTypes)(-1));
			}
			if ((Object)(object)val7 != (Object)null)
			{
				NetworkPrefabs.RegisterNetworkPrefab(val7.spawnPrefab);
				Items.RegisterScrap(val7, num, (LevelTypes)(-1));
			}
			if ((Object)(object)val8 != (Object)null)
			{
				NetworkPrefabs.RegisterNetworkPrefab(val8.spawnPrefab);
				Items.RegisterScrap(val8, num, (LevelTypes)(-1));
			}
			if ((Object)(object)val9 != (Object)null)
			{
				NetworkPrefabs.RegisterNetworkPrefab(val9.spawnPrefab);
				Items.RegisterScrap(val9, num, (LevelTypes)(-1));
			}
			if ((Object)(object)val10 != (Object)null)
			{
				NetworkPrefabs.RegisterNetworkPrefab(val10.spawnPrefab);
				Items.RegisterScrap(val10, num, (LevelTypes)(-1));
			}
			if ((Object)(object)val11 != (Object)null)
			{
				NetworkPrefabs.RegisterNetworkPrefab(val11.spawnPrefab);
				Items.RegisterScrap(val11, num, (LevelTypes)(-1));
			}
			if ((Object)(object)val12 != (Object)null)
			{
				NetworkPrefabs.RegisterNetworkPrefab(val12.spawnPrefab);
				Items.RegisterScrap(val12, num, (LevelTypes)(-1));
			}
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Vshojo Plushies have been added to the game!");
		}
	}
}
namespace PlushiesButGood
{
	public class MyPluginInfo
	{
		public const string PLUGIN_GUID = "plushiesbutgood";

		public const string PLUGIN_NAME = "plushiesbutgood";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}