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Evil Company Modpack
A custom (difficulty) modpack that stays performant despite the number of mods. Most mods have been configured to create a devastating experience. Are you ready to get EVIL? ...Required mods (234)
This package requires the following packages to work.fixed magnet rotation, move scrap to the ship automatically, storage light, mute engine/radio audio in orbit, cruiser scrap items, speedometer,
Version:1.4.5
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.6
Alerts you which items have a discount when the round begins. Client-side! Customizable!
Version:2.3.0
API to expand the compatibilities of Lethal Company's dungeon generation
Version:1.4.1
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.8.4
Allows enemies to travel both into and out of the facility while seamlessly switching AI modes.
Version:2.5.7
(LLL) 4 new moons: 1 free, 1 intermediate, 1 late-game, and 1 hidden. Part of my Starlancer series!
Version:3.1.0
Adds the SCP foundation as a potential dungeon to explore.
Version:4.3.4
Adds a funny little easter man to your game. Spawns outside with variants.
Version:2.5.7
A Vanilla friendly storage interior, with some unique generation.
Version:1.0.9
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Plays music from Pizza Tower when the early ship leave alert appears
Version:2.4.0