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Decompiled source of BadgerTurret v1.0.0
BadgerTurret.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BadgerTurret.Patches; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("BadgerTurret")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("BadgerTurret")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("0743030e-6c33-4642-8c86-82a51eb4d8ad")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace BadgerTurret { [BepInPlugin("Ex.RussianBadgerTurretSFXMod", "Ex Russian Badger Turret SFX Mod", "1.0.0")] public class BadgerTurretBase : BaseUnityPlugin { private const string modGUID = "Ex.RussianBadgerTurretSFXMod"; private const string modName = "Ex Russian Badger Turret SFX Mod"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Ex.RussianBadgerTurretSFXMod"); private static BadgerTurretBase Instance; internal ManualLogSource mls; internal static AudioClip newTurretShootSFX; internal static AudioClip newTurretSeekSFX; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Ex.RussianBadgerTurretSFXMod"); mls.LogInfo((object)"Russian Badger Turret SFX mod has initiated"); string location = ((BaseUnityPlugin)Instance).Info.Location; string text = "BadgerTurret.dll"; string text2 = location.TrimEnd(text.ToCharArray()); string text3 = text2 + "badger"; AssetBundle val = AssetBundle.LoadFromFile(text3); if ((Object)(object)val == (Object)null) { mls.LogError((object)"Failed to load audio assets!"); return; } newTurretShootSFX = val.LoadAsset<AudioClip>("Assets/Audio/swaws.mp3"); newTurretSeekSFX = val.LoadAsset<AudioClip>("Assets/Audio/Warning.mp3"); harmony.PatchAll(typeof(BadgerTurretBase)); harmony.PatchAll(typeof(BadgerPatch)); mls.LogInfo((object)"Sir, this is an M32 grenade launcher."); } } } namespace BadgerTurret.Patches { [HarmonyPatch(typeof(Turret))] internal class BadgerPatch { [HarmonyPatch("Start")] [HarmonyPostfix] public static void JojoTBCSFXPatch(ref AudioClip ___firingSFX, ref AudioClip ___detectPlayerSFX) { ___firingSFX = BadgerTurretBase.newTurretShootSFX; ___detectPlayerSFX = BadgerTurretBase.newTurretSeekSFX; } } }