Please disclose if your mod was created primarily using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of BrackenRickrollSFX v1.0.0
BrackenRickroll.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using BrackenRickroll.Patches; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("BrackenRickroll")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("BrackenRickroll")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("37082376-d723-4b00-b31e-6661840da2c4")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace BrackenRickroll { [BepInPlugin("Ex.BrackenRickrollMod", "Ex Bracken Rickroll SFX Mod", "1.0.0")] public class BrackenRickrollBase : BaseUnityPlugin { private const string modGUID = "Ex.BrackenRickrollMod"; private const string modName = "Ex Bracken Rickroll SFX Mod"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Ex.BrackenRickrollMod"); private static BrackenRickrollBase Instance; internal ManualLogSource mls; internal static AudioClip newBrackenDieSFX; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Ex.BrackenRickrollMod"); mls.LogInfo((object)"Bracken Rickroll SFX mod has initiated"); string location = ((BaseUnityPlugin)Instance).Info.Location; string text = "BrackenRickroll.dll"; string text2 = location.TrimEnd(text.ToCharArray()); string text3 = text2 + "BrackenRickrollSFX"; AssetBundle val = AssetBundle.LoadFromFile(text3); if ((Object)(object)val == (Object)null) { mls.LogError((object)"Failed to load audio assets!"); return; } newBrackenDieSFX = val.LoadAsset<AudioClip>("Assets/Rickroll.mp3"); harmony.PatchAll(typeof(BrackenRickrollBase)); harmony.PatchAll(typeof(RickrollPatch)); mls.LogInfo((object)"Hoarder SFX mod has loaded."); } } } namespace BrackenRickroll.Patches { [HarmonyPatch(typeof(FlowermanAI))] internal class RickrollPatch { [HarmonyPatch("KillEnemy")] [HarmonyPostfix] public static void RickrollSFXPatch(EnemyAI __instance) { __instance.dieSFX = BrackenRickrollBase.newBrackenDieSFX; __instance.creatureVoice.PlayOneShot(__instance.dieSFX); } } }