using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using EmpsWallAttack.Patches;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("EmpsWallAttack")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("EmpsWallAttack")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("d0c06386-993d-424c-8366-68574df9314e")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace EmpsWallAttack
{
[BepInPlugin("Ex.EmpsWallSFXMod", "Ex Emps TTS Wall Attack SFX Mod", "1.0.0")]
public class EmpsWallAttackBase : BaseUnityPlugin
{
private const string modGUID = "Ex.EmpsWallSFXMod";
private const string modName = "Ex Emps TTS Wall Attack SFX Mod";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("Ex.EmpsWallSFXMod");
private static EmpsWallAttackBase Instance;
internal ManualLogSource mls;
internal static AudioClip newWallAttackSFX;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Ex.EmpsWallSFXMod");
mls.LogInfo((object)"Emps TTS Wall Attack SFX mod has initiated");
string location = ((BaseUnityPlugin)Instance).Info.Location;
string text = "EmpsWallAttack.dll";
string text2 = location.TrimEnd(text.ToCharArray());
string text3 = text2 + "EmpsWallSFX";
AssetBundle val = AssetBundle.LoadFromFile(text3);
if ((Object)(object)val == (Object)null)
{
mls.LogError((object)"Failed to load audio assets!");
return;
}
newWallAttackSFX = val.LoadAsset<AudioClip>("Assets/Livid.mp3");
harmony.PatchAll(typeof(EmpsWallAttackBase));
harmony.PatchAll(typeof(EmpsWallPatch));
mls.LogInfo((object)"Give him his centurion.");
}
}
}
namespace EmpsWallAttack.Patches
{
[HarmonyPatch(typeof(DepositItemsDesk))]
internal class EmpsWallPatch
{
[HarmonyPatch("MakeLoudNoise")]
[HarmonyPostfix]
public static void EmpsTTSWallPatch(DepositItemsDesk __instance)
{
__instance.wallAudio.PlayOneShot(EmpsWallAttackBase.newWallAttackSFX);
}
}
}