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Decompiled source of EmpsWallSFX v1.0.0
EmpsWallAttack.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using EmpsWallAttack.Patches; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("EmpsWallAttack")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("EmpsWallAttack")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("d0c06386-993d-424c-8366-68574df9314e")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace EmpsWallAttack { [BepInPlugin("Ex.EmpsWallSFXMod", "Ex Emps TTS Wall Attack SFX Mod", "1.0.0")] public class EmpsWallAttackBase : BaseUnityPlugin { private const string modGUID = "Ex.EmpsWallSFXMod"; private const string modName = "Ex Emps TTS Wall Attack SFX Mod"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Ex.EmpsWallSFXMod"); private static EmpsWallAttackBase Instance; internal ManualLogSource mls; internal static AudioClip newWallAttackSFX; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Ex.EmpsWallSFXMod"); mls.LogInfo((object)"Emps TTS Wall Attack SFX mod has initiated"); string location = ((BaseUnityPlugin)Instance).Info.Location; string text = "EmpsWallAttack.dll"; string text2 = location.TrimEnd(text.ToCharArray()); string text3 = text2 + "EmpsWallSFX"; AssetBundle val = AssetBundle.LoadFromFile(text3); if ((Object)(object)val == (Object)null) { mls.LogError((object)"Failed to load audio assets!"); return; } newWallAttackSFX = val.LoadAsset<AudioClip>("Assets/Livid.mp3"); harmony.PatchAll(typeof(EmpsWallAttackBase)); harmony.PatchAll(typeof(EmpsWallPatch)); mls.LogInfo((object)"Give him his centurion."); } } } namespace EmpsWallAttack.Patches { [HarmonyPatch(typeof(DepositItemsDesk))] internal class EmpsWallPatch { [HarmonyPatch("MakeLoudNoise")] [HarmonyPostfix] public static void EmpsTTSWallPatch(DepositItemsDesk __instance) { __instance.wallAudio.PlayOneShot(EmpsWallAttackBase.newWallAttackSFX); } } }