using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using HawkScreamSFX.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("HawkScream")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("HawkScream")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("f7d716ce-51c4-4220-be5f-9c25ee5740e5")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace HawkScreamSFX
{
[BepInPlugin("Ex.HawkScreamSFXMod", "Ex Hawk Scream SFX Mod", "1.0.0")]
public class HawkScreamSFXBase : BaseUnityPlugin
{
private const string modGUID = "Ex.HawkScreamSFXMod";
private const string modName = "Ex Hawk Scream SFX Mod";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("Ex.HawkScreamSFXMod");
private static HawkScreamSFXBase Instance;
internal ManualLogSource mls;
internal static AudioClip[] newHawkScreamSFX;
internal static AudioClip[] newHawkLaughSFX;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Ex.HawkScreamSFXMod");
mls.LogInfo((object)"HawkScream has initiated");
string location = ((BaseUnityPlugin)Instance).Info.Location;
string text = "HawkScream.dll";
string text2 = location.TrimEnd(text.ToCharArray());
string text3 = text2 + "HawkScreamSFX";
AssetBundle val = AssetBundle.LoadFromFile(text3);
if ((Object)(object)val == (Object)null)
{
mls.LogError((object)"Failed to load audio assets!");
return;
}
newHawkScreamSFX = val.LoadAssetWithSubAssets<AudioClip>("Assets/RubCaw.mp3");
newHawkLaughSFX = val.LoadAssetWithSubAssets<AudioClip>("Assets/Squeaky.mp3");
harmony.PatchAll(typeof(HawkScreamSFXBase));
harmony.PatchAll(typeof(HawkScreamPatch));
harmony.PatchAll(typeof(HawkLaughPatch));
mls.LogInfo((object)"HawkScream SFX mod has loaded.");
}
}
}
namespace HawkScreamSFX.Patches
{
[HarmonyPatch(typeof(BaboonBirdAI))]
internal class HawkLaughPatch
{
[HarmonyPatch("DoAIInterval")]
[HarmonyPrefix]
public static void HawkLaughSFXPatch(ref AudioClip[] ___cawLaughSFX)
{
___cawLaughSFX = HawkScreamSFXBase.newHawkLaughSFX;
}
}
[HarmonyPatch(typeof(BaboonBirdAI))]
internal class HawkScreamPatch
{
[HarmonyPatch("Update")]
[HarmonyPrefix]
public static void HawkScreamSFXPatch(ref AudioClip[] ___cawScreamSFX)
{
___cawScreamSFX = HawkScreamSFXBase.newHawkScreamSFX;
}
}
}