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Decompiled source of HawkScreamSFX v1.0.2
HawkScream.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using HawkScreamSFX.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("HawkScream")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("HawkScream")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("f7d716ce-51c4-4220-be5f-9c25ee5740e5")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace HawkScreamSFX { [BepInPlugin("Ex.HawkScreamSFXMod", "Ex Hawk Scream SFX Mod", "1.0.0")] public class HawkScreamSFXBase : BaseUnityPlugin { private const string modGUID = "Ex.HawkScreamSFXMod"; private const string modName = "Ex Hawk Scream SFX Mod"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Ex.HawkScreamSFXMod"); private static HawkScreamSFXBase Instance; internal ManualLogSource mls; internal static AudioClip[] newHawkScreamSFX; internal static AudioClip[] newHawkLaughSFX; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Ex.HawkScreamSFXMod"); mls.LogInfo((object)"HawkScream has initiated"); string location = ((BaseUnityPlugin)Instance).Info.Location; string text = "HawkScream.dll"; string text2 = location.TrimEnd(text.ToCharArray()); string text3 = text2 + "HawkScreamSFX"; AssetBundle val = AssetBundle.LoadFromFile(text3); if ((Object)(object)val == (Object)null) { mls.LogError((object)"Failed to load audio assets!"); return; } newHawkScreamSFX = val.LoadAssetWithSubAssets<AudioClip>("Assets/RubCaw.mp3"); newHawkLaughSFX = val.LoadAssetWithSubAssets<AudioClip>("Assets/Squeaky.mp3"); harmony.PatchAll(typeof(HawkScreamSFXBase)); harmony.PatchAll(typeof(HawkScreamPatch)); harmony.PatchAll(typeof(HawkLaughPatch)); mls.LogInfo((object)"HawkScream SFX mod has loaded."); } } } namespace HawkScreamSFX.Patches { [HarmonyPatch(typeof(BaboonBirdAI))] internal class HawkLaughPatch { [HarmonyPatch("DoAIInterval")] [HarmonyPrefix] public static void HawkLaughSFXPatch(ref AudioClip[] ___cawLaughSFX) { ___cawLaughSFX = HawkScreamSFXBase.newHawkLaughSFX; } } [HarmonyPatch(typeof(BaboonBirdAI))] internal class HawkScreamPatch { [HarmonyPatch("Update")] [HarmonyPrefix] public static void HawkScreamSFXPatch(ref AudioClip[] ___cawScreamSFX) { ___cawScreamSFX = HawkScreamSFXBase.newHawkScreamSFX; } } }