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Decompiled source of HoarderhitPSFX v1.2.1
HoarderhitPSFX.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using HoarderhitPSFX.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("HoarderhitPSFX")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("HoarderhitPSFX")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("72ddf884-757d-428b-a239-8a97dff6e55b")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace HoarderhitPSFX { [BepInPlugin("Ex.HoarderSFXMod", "Ex Hoarder SFX Mod", "1.0.0")] public class HoarderhitPSFXBase : BaseUnityPlugin { private const string modGUID = "Ex.HoarderSFXMod"; private const string modName = "Ex Hoarder SFX Mod"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Ex.HoarderSFXMod"); private static HoarderhitPSFXBase Instance; internal ManualLogSource mls; internal static AudioClip newhitPlayerSFX; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Ex.HoarderSFXMod"); mls.LogInfo((object)"Hoarder SFX mod has initiated"); string location = ((BaseUnityPlugin)Instance).Info.Location; string text = "HoarderhitPSFX.dll"; string text2 = location.TrimEnd(text.ToCharArray()); string text3 = text2 + "HoarderSFX"; AssetBundle val = AssetBundle.LoadFromFile(text3); if ((Object)(object)val == (Object)null) { mls.LogError((object)"Failed to load audio assets!"); return; } newhitPlayerSFX = val.LoadAsset<AudioClip>("Assets/Grunt.mp3"); harmony.PatchAll(typeof(HoarderhitPSFXBase)); harmony.PatchAll(typeof(HoarderHitPatch)); mls.LogInfo((object)"Hoarder SFX mod has loaded."); } } } namespace HoarderhitPSFX.Patches { [HarmonyPatch(typeof(HoarderBugAI))] internal class HoarderHitPatch { [HarmonyPatch("KillEnemy")] [HarmonyPostfix] public static void HoarderHitSFXPatch(EnemyAI __instance) { __instance.dieSFX = HoarderhitPSFXBase.newhitPlayerSFX; __instance.creatureVoice.PlayOneShot(__instance.dieSFX); } } }