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Decompiled source of MaskHaiyaaSFX v1.0.5
MaskHaiyaa.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using MaskHaiyaa.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("MaskHaiyaa")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("MaskHaiyaa")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("92b84f4e-9efe-4b0f-b5d5-259ff4a7ab7c")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace MaskHaiyaa { [BepInPlugin("Ex.MaskHaiyaa", "Ex Mask Haiyaa SFX Mod", "1.0.0")] public class MaskHaiyaaBase : BaseUnityPlugin { private const string modGUID = "Ex.MaskHaiyaa"; private const string modName = "Ex Mask Haiyaa SFX Mod"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Ex.MaskHaiyaa"); private static MaskHaiyaaBase Instance; internal ManualLogSource mls; internal static AudioClip newHaiyaaSFX; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Ex.MaskHaiyaa"); mls.LogInfo((object)"Mask Haiyaa SFX mod has initiated"); string location = ((BaseUnityPlugin)Instance).Info.Location; string text = "MaskHaiyaa.dll"; string text2 = location.TrimEnd(text.ToCharArray()); string text3 = text2 + "HaiyaaSFX"; AssetBundle val = AssetBundle.LoadFromFile(text3); if ((Object)(object)val == (Object)null) { mls.LogError((object)"Failed to load audio assets!"); return; } newHaiyaaSFX = val.LoadAsset<AudioClip>("Assets/Haiyaa.mp3"); harmony.PatchAll(typeof(MaskHaiyaaBase)); harmony.PatchAll(typeof(HaiyaaPatch)); mls.LogInfo((object)"Uncle Roger would be proud."); } } } namespace MaskHaiyaa.Patches { [HarmonyPatch(typeof(MaskedPlayerEnemy))] internal class HaiyaaPatch { [HarmonyPatch("Update")] [HarmonyPostfix] public static void HaiyaaSFXPatch(MaskedPlayerEnemy __instance) { ((EnemyAI)__instance).creatureSFX.PlayOneShot(MaskHaiyaaBase.newHaiyaaSFX); } } }