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Decompiled source of MaskStun v1.0.0
MaskStun.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using MaskStun.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("MaskStun")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("MaskStun")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("bae5f807-647b-4919-8bfd-9157acebd4f9")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace MaskStun { [BepInPlugin("Ex.MaskStun", "Ex Masked Enemy Stun Mod", "1.0.0")] public class MaskStunBase : BaseUnityPlugin { private const string modGUID = "Ex.MaskStun"; private const string modName = "Ex Masked Enemy Stun Mod"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Ex.MaskStun"); private static MaskStunBase Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Ex.MaskStun"); mls.LogInfo((object)"Masked Enemy Stun mod has initiated"); string location = ((BaseUnityPlugin)Instance).Info.Location; string text = "MaskStun.dll"; location.TrimEnd(text.ToCharArray()); harmony.PatchAll(typeof(MaskStunBase)); harmony.PatchAll(typeof(MaskStunPatch)); mls.LogInfo((object)"Hit it 'til it dies!"); } } } namespace MaskStun.Patches { [HarmonyPatch(typeof(MaskedPlayerEnemy))] internal class MaskStunPatch { [HarmonyPatch("HitEnemy")] [HarmonyPostfix] public static void StunMaskPostFix(MaskedPlayerEnemy __instance) { ((EnemyAI)__instance).stunNormalizedTimer = 0.8f; } [HarmonyPatch("Update")] [HarmonyPostfix] public static void MaskSpeed(MaskedPlayerEnemy __instance) { if (((EnemyAI)__instance).movingTowardsTargetPlayer) { ((EnemyAI)__instance).agent.speed = 6f; } else { ((EnemyAI)__instance).agent.speed = 3.2f; } } } }