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Decompiled source of MineTurtleModelSFX v1.0.0
MineTurtle.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using MineTurtle.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("MineTurtle")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("MineTurtle")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("f2a601db-57fb-4eda-ac4d-f6d93020e834")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace MineTurtle { [BepInPlugin("Ex.MineTurtle", "Ex MineTurtle Replacer Mod", "1.0.0")] public class MineTurtleBase : BaseUnityPlugin { private const string modGUID = "Ex.MineTurtle"; private const string modName = "Ex MineTurtle Replacer Mod"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Ex.MineTurtle"); private static MineTurtleBase Instance; internal ManualLogSource mls; public static GameObject newMineModel; public static AudioClip newMineHello; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Ex.MineTurtle"); mls.LogInfo((object)"MineTurtle mod has initiated"); string location = ((BaseUnityPlugin)Instance).Info.Location; string text = "MineTurtle.dll"; string text2 = location.TrimEnd(text.ToCharArray()); string text3 = text2 + "mineturtleprops"; AssetBundle val = AssetBundle.LoadFromFile(text3); if ((Object)(object)val == (Object)null) { mls.LogError((object)"Failed to load assets!"); return; } newMineModel = val.LoadAsset<GameObject>("Assets/MineTurtle.prefab"); newMineHello = val.LoadAsset<AudioClip>("Assets/MineHello.mp3"); harmony.PatchAll(typeof(MineTurtleBase)); harmony.PatchAll(typeof(LandminePatch)); mls.LogInfo((object)"MineTurtle replacer mod has loaded."); } } } namespace MineTurtle.Patches { [HarmonyPatch(typeof(Landmine))] internal class LandminePatch { [HarmonyPatch("Start")] [HarmonyPostfix] public static void MineTurtlePatch(Landmine __instance, ref AudioClip ___mineTrigger) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) Transform child = ((Component)__instance).transform.GetChild(0); ((Renderer)((Component)__instance).GetComponent<MeshRenderer>()).enabled = false; Debug.Log((object)("MineTurtle Instance " + (object)child)); GameObject val = Object.Instantiate<GameObject>(MineTurtleBase.newMineModel); Debug.Log((object)("MineTurtle Instance " + (object)val)); val.transform.SetParent(child); val.transform.localPosition = Vector3.zero; val.transform.localRotation = Quaternion.identity; val.transform.localScale = Vector3.one; Vector3 localScale = child.localScale; ((Vector3)(ref localScale)).Set(0.01f, 0.01f, 0.01f); child.localScale = localScale; Vector3 localPosition = child.localPosition; ((Vector3)(ref localPosition)).Set(1.5f, -1.5f, 0.3f); child.localPosition = localPosition; ___mineTrigger = MineTurtleBase.newMineHello; } } }