using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using SignalTSFX.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("SignalTSFX")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SignalTSFX")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("b9bf1483-0da1-433b-894b-12952a8ac092")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace SignalTSFX
{
[BepInPlugin("Ex.SignalTSFXMod", "Ex Signal Transmitter SFX Mod", "1.0.0")]
public class SignalTSFXBase : BaseUnityPlugin
{
private const string modGUID = "Ex.SignalTSFXMod";
private const string modName = "Ex Signal Transmitter SFX Mod";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("Ex.SignalTSFXMod");
private static SignalTSFXBase Instance;
internal ManualLogSource mls;
internal static AudioClip newStartTransmissionSFX;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Ex.SignalTSFXMod");
mls.LogInfo((object)"Signal Transmitter has initiated");
string location = ((BaseUnityPlugin)Instance).Info.Location;
string text = "SignalTSFX.dll";
string text2 = location.TrimEnd(text.ToCharArray());
string text3 = text2 + "SignalTSFX";
AssetBundle val = AssetBundle.LoadFromFile(text3);
if ((Object)(object)val == (Object)null)
{
mls.LogError((object)"Failed to load audio assets!");
return;
}
newStartTransmissionSFX = val.LoadAsset<AudioClip>("Assets/Nokia.mp3");
harmony.PatchAll(typeof(SignalTSFXBase));
harmony.PatchAll(typeof(SignalTPatch));
mls.LogInfo((object)"Signal Transmitter SFX mod has loaded.");
}
}
}
namespace SignalTSFX.Patches
{
[HarmonyPatch(typeof(HUDManager))]
internal class SignalTPatch
{
[HarmonyPatch("DisplaySignalTranslatorMessage")]
[HarmonyPostfix]
public static void SignalTSFXPatch(SignalTranslator signalTranslator)
{
signalTranslator.startTransmissionSFX = SignalTSFXBase.newStartTransmissionSFX;
}
}
}