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Decompiled source of SignalTSFX v1.0.0
SignalTSFX.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using SignalTSFX.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("SignalTSFX")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("SignalTSFX")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("b9bf1483-0da1-433b-894b-12952a8ac092")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace SignalTSFX { [BepInPlugin("Ex.SignalTSFXMod", "Ex Signal Transmitter SFX Mod", "1.0.0")] public class SignalTSFXBase : BaseUnityPlugin { private const string modGUID = "Ex.SignalTSFXMod"; private const string modName = "Ex Signal Transmitter SFX Mod"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Ex.SignalTSFXMod"); private static SignalTSFXBase Instance; internal ManualLogSource mls; internal static AudioClip newStartTransmissionSFX; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Ex.SignalTSFXMod"); mls.LogInfo((object)"Signal Transmitter has initiated"); string location = ((BaseUnityPlugin)Instance).Info.Location; string text = "SignalTSFX.dll"; string text2 = location.TrimEnd(text.ToCharArray()); string text3 = text2 + "SignalTSFX"; AssetBundle val = AssetBundle.LoadFromFile(text3); if ((Object)(object)val == (Object)null) { mls.LogError((object)"Failed to load audio assets!"); return; } newStartTransmissionSFX = val.LoadAsset<AudioClip>("Assets/Nokia.mp3"); harmony.PatchAll(typeof(SignalTSFXBase)); harmony.PatchAll(typeof(SignalTPatch)); mls.LogInfo((object)"Signal Transmitter SFX mod has loaded."); } } } namespace SignalTSFX.Patches { [HarmonyPatch(typeof(HUDManager))] internal class SignalTPatch { [HarmonyPatch("DisplaySignalTranslatorMessage")] [HarmonyPostfix] public static void SignalTSFXPatch(SignalTranslator signalTranslator) { signalTranslator.startTransmissionSFX = SignalTSFXBase.newStartTransmissionSFX; } } }