Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of ZentreyaBulletsSFX v1.0.0
ZentreyaBullets.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; using ZentreyaBullets.Patches; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ZentreyaBullets")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ZentreyaBullets")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("4fa8b8c2-8574-4ed6-ab73-efb4075081df")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace ZentreyaBullets { [BepInPlugin("Ex.ZentreyaBullets", "Ex Zentreya Turret SFX Replacer Mod", "1.0.0")] public class ZentreyaBulletsBase : BaseUnityPlugin { private const string modGUID = "Ex.ZentreyaBullets"; private const string modName = "Ex Zentreya Turret SFX Replacer Mod"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Ex.ZentreyaBullets"); private static ZentreyaBulletsBase Instance; internal ManualLogSource mls; internal static AudioClip newTurretSFX; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Ex.ZentreyaBullets"); mls.LogInfo((object)"Zentreya Bullets SFX mod has initiated"); string location = ((BaseUnityPlugin)Instance).Info.Location; string text = "ZentreyaBullets.dll"; string text2 = location.TrimEnd(text.ToCharArray()); string text3 = text2 + "zenassets"; AssetBundle val = AssetBundle.LoadFromFile(text3); if ((Object)(object)val == (Object)null) { mls.LogError((object)"Failed to load audio assets!"); return; } newTurretSFX = val.LoadAsset<AudioClip>("Assets/ZenBullets.mp3"); harmony.PatchAll(typeof(ZentreyaBulletsBase)); harmony.PatchAll(typeof(ZenPatch)); mls.LogInfo((object)"Zentreya Bullets mod has loaded."); } } } namespace ZentreyaBullets.Patches { [HarmonyPatch(typeof(Turret))] internal class ZenPatch { [HarmonyPatch("Start")] [HarmonyPostfix] public static void TurretSFXPatch(ref AudioClip ___chargingSFX) { ___chargingSFX = ZentreyaBulletsBase.newTurretSFX; } } }