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Decompiled source of ConfigurableWipe v0.1.0
Exund.ConfigurableWipe.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("Exund")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0")] [assembly: AssemblyProduct("ConfigurableWipe")] [assembly: AssemblyTitle("Exund.ConfigurableWipe")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.0.0")] [module: UnverifiableCode] namespace ConfigurableWipe { [BepInPlugin("Exund.ConfigurableWipe", "ConfigurableWipe", "0.1.0")] public class Plugin : BaseUnityPlugin { public class PluginConfig { public ConfigEntry<bool> keepScrap; public ConfigEntry<float> scrapKeepChance; public ConfigEntry<bool> keepGear; public ConfigEntry<float> gearKeepChance; public PluginConfig(ConfigFile cfg) { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Expected O, but got Unknown //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Expected O, but got Unknown keepScrap = cfg.Bind<bool>("General", "KeepScrap", false, "Keep scrap when all players die"); scrapKeepChance = cfg.Bind<float>("General", "ScrapKeepChance", 1f, new ConfigDescription("Chance to keep scrap in the ship", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>())); keepGear = cfg.Bind<bool>("General", "KeepGear", true, "Keep purchased gear when all players die"); gearKeepChance = cfg.Bind<float>("General", "GearKeepChance", 1f, new ConfigDescription("Chance to keep purchased gear", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>())); } } public static PluginConfig config; public static ManualLogSource Log; private void Awake() { //IL_0031: Unknown result type (might be due to invalid IL or missing references) config = new PluginConfig(((BaseUnityPlugin)this).Config); Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)"Exund.ConfigurableWipe is loaded!"); new Harmony("Exund.ConfigurableWipe").PatchAll(Assembly.GetExecutingAssembly()); } } public static class PluginInfo { public const string PLUGIN_GUID = "Exund.ConfigurableWipe"; public const string PLUGIN_NAME = "ConfigurableWipe"; public const string PLUGIN_VERSION = "0.1.0"; } } namespace ConfigurableWipe.Patches { [HarmonyPatch(typeof(RoundManager), "DespawnPropsAtEndOfRound")] internal class RoundManagerPatcher { [HarmonyPrefix] public static bool DespawnPropsAtEndOfRound(RoundManager __instance, bool despawnAllItems) { if (!((NetworkBehaviour)__instance).IsServer) { return false; } Plugin.Log.LogInfo((object)"DespawnPropsAtEndOfRound"); Plugin.Log.LogInfo((object)$"keepScrap: {Plugin.config.keepScrap.Value}"); Plugin.Log.LogInfo((object)$"scrapKeepChance: {Plugin.config.scrapKeepChance.Value}"); Plugin.Log.LogInfo((object)$"keepGear: {Plugin.config.keepGear.Value}"); Plugin.Log.LogInfo((object)$"gearKeepChance: {Plugin.config.gearKeepChance.Value}"); if (StartOfRound.Instance.allPlayersDead) { Plugin.Log.LogInfo((object)"Team wipe"); } GrabbableObject[] array = Object.FindObjectsOfType<GrabbableObject>(); foreach (GrabbableObject val in array) { bool flag = despawnAllItems || (!val.isHeld && !val.isInShipRoom) || val.deactivated; if (!flag && StartOfRound.Instance.allPlayersDead) { if (val.itemProperties.isScrap) { if (!Plugin.config.keepScrap.Value) { flag = Random.value > Plugin.config.scrapKeepChance.Value; } } else if (!Plugin.config.keepGear.Value) { flag = Random.value > Plugin.config.gearKeepChance.Value; } if (flag) { Plugin.Log.LogInfo((object)("Removing item " + ((Object)val).name)); } } if (flag) { if (val.isHeld && (Object)(object)val.playerHeldBy != (Object)null) { val.playerHeldBy.DropAllHeldItemsAndSync(); } NetworkObject component = ((Component)val).gameObject.GetComponent<NetworkObject>(); if (Object.op_Implicit((Object)(object)component) && component.IsSpawned) { component.Despawn(true); } else { Debug.Log((object)("Error/warning: prop '" + ((Object)((Component)val).gameObject).name + "' was not spawned or did not have a NetworkObject component! Skipped despawning and destroyed it instead.")); Object.Destroy((Object)(object)((Component)val).gameObject); } } else { val.scrapPersistedThroughRounds = true; } __instance.spawnedSyncedObjects.Remove(((Component)val).gameObject); } GameObject[] array2 = GameObject.FindGameObjectsWithTag("TemporaryEffect"); foreach (GameObject val2 in array2) { Object.Destroy((Object)(object)val2); } return false; } } }