using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using FDCruiserPatch.Patches;
using HarmonyLib;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v7.0", FrameworkDisplayName = ".NET 7.0")]
[assembly: AssemblyCompany("FDCruiserPatch")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FDCruiserPatch")]
[assembly: AssemblyTitle("FDCruiserPatch")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : System.Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(/*Could not decode attribute arguments.*/)]
internal sealed class NullableAttribute : System.Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(/*Could not decode attribute arguments.*/)]
internal sealed class NullableContextAttribute : System.Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(/*Could not decode attribute arguments.*/)]
internal sealed class RefSafetyRulesAttribute : System.Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace FDCruiserPatch
{
[BepInPlugin("FalloutDidi.FDCruiserPatch", "FDInvincibleCruiser", "1.0.39")]
public class CruiserPatchBase : BaseUnityPlugin
{
private const string modGUID = "FalloutDidi.FDCruiserPatch";
private const string modName = "FDInvincibleCruiser";
private const string modVersion = "1.0.39";
private readonly Harmony _harmony = new Harmony("FalloutDidi.FDCruiserPatch");
[field: CompilerGenerated]
[field: DebuggerBrowsable(/*Could not decode attribute arguments.*/)]
private static CruiserPatchBase Instance
{
[CompilerGenerated]
get;
[CompilerGenerated]
set;
}
public static ManualLogSource Log => ((BaseUnityPlugin)Instance).Logger;
public CruiserPatchBase()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Expected O, but got Unknown
Instance = this;
}
private void Awake()
{
Log.LogInfo((object)"FDInvincibleCruiser v1.0.39 is active. Applying patches...");
ApplyPluginPatch();
Log.LogInfo((object)"Patches successfully applied. Have fun with the cruiser.");
}
private void ApplyPluginPatch()
{
_harmony.PatchAll(typeof(VehicleControllerDestroyPatch));
_harmony.PatchAll(typeof(VehicleControllerDamagePatch));
_harmony.PatchAll(typeof(VehicleControllerUpdatePatch));
}
}
}
namespace FDCruiserPatch.Patches
{
[HarmonyPatch(typeof(VehicleController))]
public class VehicleControllerDamagePatch
{
[HarmonyPatch("DamagePlayerInVehicle")]
[HarmonyPrefix]
private static bool DamagePlayerPatch()
{
return false;
}
}
[HarmonyPatch(typeof(VehicleController))]
public class VehicleControllerDestroyPatch
{
[HarmonyPatch("DestroyCar")]
[HarmonyPrefix]
private static bool DestroyCarPatch()
{
return false;
}
}
[HarmonyPatch(typeof(VehicleController))]
public class VehicleControllerUpdatePatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void InvincibleCarPatch(ref int ___baseCarHP, ref int ___carHP, ref bool ___carDestroyed)
{
___baseCarHP = 50;
___carHP = 50;
___carDestroyed = false;
}
}
}