Decompiled source of ExperimentalEnemyInteractions v0.0.1
testMyLethalMod/bin/Debug/netstandard2.1/testMyLethalMod.dll
Decompiled 4 hours agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using LobbyCompatibility.Attributes; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("testMyLethalMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+5d867d94022f383571270a4c2b0ad94b0dce427d")] [assembly: AssemblyProduct("testMyLethalMod")] [assembly: AssemblyTitle("testMyLethalMod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [CompilerGenerated] internal delegate bool <>f__AnonymousDelegate0(out EnemyAI arg); namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace testMyLethalMod { [BepInPlugin("testMyLethalMod", "testMyLethalMod", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [LobbyCompatibility(/*Could not decode attribute arguments.*/)] public class testMyLethalMod : BaseUnityPlugin { public static testMyLethalMod Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } internal static Harmony? Harmony { get; set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; Patch(); Logger.LogInfo((object)"testMyLethalMod v1.0.0 has loaded!"); } internal static void Patch() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("testMyLethalMod"); } Logger.LogDebug((object)"Patching..."); Harmony.PatchAll(); Logger.LogDebug((object)"Finished patching!"); } internal static void Unpatch() { Logger.LogDebug((object)"Unpatching..."); Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } Logger.LogDebug((object)"Finished unpatching!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "testMyLethalMod"; public const string PLUGIN_NAME = "testMyLethalMod"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace testMyLethalMod.Patches { public class OnCollideWithUniversal { public static void DebugLog(Collider other, string text, EnemyAI? mainscript, EnemyAI? mainscript2) { Debug.Log((object)("Hit collider " + ((Object)((Component)other).gameObject).name + " Of " + ((object)mainscript2)?.ToString() + ", Tag: " + text)); if (mainscript is SandSpiderAI && !(mainscript2 is SandSpiderAI) && (Object)(object)mainscript2 != (Object)null) { SandSpiderAI val = (SandSpiderAI)(object)((mainscript is SandSpiderAI) ? mainscript : null); if (val != null && val.timeSinceHittingPlayer > 1f) { val.timeSinceHittingPlayer = 0f; ((EnemyAI)val).creatureSFX.PlayOneShot(val.attackSFX); mainscript2.HitEnemy(2, (PlayerControllerB)null, true, -1); } } } } [HarmonyPatch(typeof(EnemyAICollisionDetect), "OnTriggerStay")] internal class AICollisionDetectPatch { private static bool Prefix(Collider other, EnemyAICollisionDetect __instance) { EnemyAICollisionDetect component = ((Component)other).gameObject.GetComponent<EnemyAICollisionDetect>(); if ((Object)(object)__instance != (Object)null) { if (((Component)other).CompareTag("Player") && !__instance.mainScript.isEnemyDead) { OnCollideWithUniversal.DebugLog(other, "Player", null, null); } if (((Component)other).CompareTag("Enemy") && (Object)(object)component.mainScript != (Object)(object)__instance.mainScript && !component.mainScript.isEnemyDead && !IsEnemyImmortal.EnemyIsImmortal(component.mainScript) && new <>f__AnonymousDelegate0(((Component)other).TryGetComponent<EnemyAI>) != null) { OnCollideWithUniversal.DebugLog(other, "Enemy", __instance.mainScript, component.mainScript); } } return true; } } public class IsEnemyImmortal { public static bool EnemyIsImmortal(EnemyAI instance) { if (instance is NutcrackerEnemyAI && instance.currentBehaviourStateIndex == 0) { return true; } return false; } } }
testMyLethalMod/obj/Debug/netstandard2.1/testMyLethalMod.dll
Decompiled 4 hours agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using LobbyCompatibility.Attributes; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("testMyLethalMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+5d867d94022f383571270a4c2b0ad94b0dce427d")] [assembly: AssemblyProduct("testMyLethalMod")] [assembly: AssemblyTitle("testMyLethalMod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [CompilerGenerated] internal delegate bool <>f__AnonymousDelegate0(out EnemyAI arg); namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace testMyLethalMod { [BepInPlugin("testMyLethalMod", "testMyLethalMod", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [LobbyCompatibility(/*Could not decode attribute arguments.*/)] public class testMyLethalMod : BaseUnityPlugin { public static testMyLethalMod Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } internal static Harmony? Harmony { get; set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; Patch(); Logger.LogInfo((object)"testMyLethalMod v1.0.0 has loaded!"); } internal static void Patch() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("testMyLethalMod"); } Logger.LogDebug((object)"Patching..."); Harmony.PatchAll(); Logger.LogDebug((object)"Finished patching!"); } internal static void Unpatch() { Logger.LogDebug((object)"Unpatching..."); Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } Logger.LogDebug((object)"Finished unpatching!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "testMyLethalMod"; public const string PLUGIN_NAME = "testMyLethalMod"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace testMyLethalMod.Patches { public class OnCollideWithUniversal { public static void DebugLog(Collider other, string text, EnemyAI? mainscript, EnemyAI? mainscript2) { Debug.Log((object)("Hit collider " + ((Object)((Component)other).gameObject).name + " Of " + ((object)mainscript2)?.ToString() + ", Tag: " + text)); if (mainscript is SandSpiderAI && !(mainscript2 is SandSpiderAI) && (Object)(object)mainscript2 != (Object)null) { SandSpiderAI val = (SandSpiderAI)(object)((mainscript is SandSpiderAI) ? mainscript : null); if (val != null && val.timeSinceHittingPlayer > 1f) { val.timeSinceHittingPlayer = 0f; ((EnemyAI)val).creatureSFX.PlayOneShot(val.attackSFX); mainscript2.HitEnemy(2, (PlayerControllerB)null, true, -1); } } } } [HarmonyPatch(typeof(EnemyAICollisionDetect), "OnTriggerStay")] internal class AICollisionDetectPatch { private static bool Prefix(Collider other, EnemyAICollisionDetect __instance) { EnemyAICollisionDetect component = ((Component)other).gameObject.GetComponent<EnemyAICollisionDetect>(); if ((Object)(object)__instance != (Object)null) { if (((Component)other).CompareTag("Player") && !__instance.mainScript.isEnemyDead) { OnCollideWithUniversal.DebugLog(other, "Player", null, null); } if (((Component)other).CompareTag("Enemy") && (Object)(object)component.mainScript != (Object)(object)__instance.mainScript && !component.mainScript.isEnemyDead && !IsEnemyImmortal.EnemyIsImmortal(component.mainScript) && new <>f__AnonymousDelegate0(((Component)other).TryGetComponent<EnemyAI>) != null) { OnCollideWithUniversal.DebugLog(other, "Enemy", __instance.mainScript, component.mainScript); } } return true; } } public class IsEnemyImmortal { public static bool EnemyIsImmortal(EnemyAI instance) { if (instance is NutcrackerEnemyAI && instance.currentBehaviourStateIndex == 0) { return true; } return false; } } }