Fandovec03-ExperimentalEnemyInteractions icon

ExperimentalEnemyInteractions

Rewamps the ecosystem an enemies to feel more alive and interactable. Enemies will fight each other and hunt to survive.

Last updated 18 hours ago
Total downloads 112150
Total rating 13 
Categories Mods Misc BepInEx Client-side Server-side Monsters Tweaks & Quality Of Life
Dependency string Fandovec03-ExperimentalEnemyInteractions-0.5.20
Dependants 48 other packages depend on this package

This mod requires the following mods to function

Fandovec03-SpiderPositionFix-1.5.1 icon
Fandovec03-SpiderPositionFix

Host fixes for bunker spider. Fixes desync/separation between agent and mesh container. Client-side fix for the offset idle animation

Preferred version: 1.5.1
xilophor-LethalNetworkAPI-3.3.2 icon
xilophor-LethalNetworkAPI

A library/API to allow developers to easily add networking to their mods.

Preferred version: 3.3.2

README

Natural selection - food chains and ecosystems

Aimed to make the game's ecosystem feel more alive, immersive and semi-realistic.

The mod adds plenty of interactions between entities by modifying their behaviors, adding some and rewamping entities to make them feel more like an actual living organisms rather than just another dangerous liveforms trying to have a piece of you. Or if you just want enemies to kill eachother you can!

Config options

Many mechanics, behaviors an settings can be toggled and tweaked with config with wide variety of options.

Options include:

  • Toggles to enable/disable behaviors
    • Applied on loading the mod. Requires restart.
  • Blacklists
    • Automatically generated on booting up the game. Requires restart.
  • Debug toggles
    • Can be changed at runtime with config mods (LethalConfig, LethalSettings).
    • For better bug reports, turn the toggles on when you encounter bugs or unexpected behaviors.
  • Compatibilities
    • Enhanced Monsters and SellbodiesFixed
    • Rexuvination

Branches

Stable branch: Natural selection - food chains and ecosystems

Pre-release branch: Experimental Enemy Interactions

Currently supported entities:

Red bees (Circuit bees)

  • Bees become aggressive and attack any animal or entity that get too close to their hive.
  • Enraged bees swarm any enemy in their LOS to death!
  • Special interaction: Bees have a chance to set Forest Keepers on fire!

Hygrodere (Blob)

  • Hygrodere seeks and move to nearest organic matter whenever be it be living being or a corpse.
  • Rapidly dissolves and consume the matter that makes contact with it.

Earth Leviathan (Sandworm)

  • Leviathans actively seek and hunt any organism nearby.
  • Does not hunt prey that is too small in size (Below the size of an employee).

Bunker Spider

  • Spider investigates and hunts down creatures caught by it's webs
  • Likes to hunt smaller enemies like hoarding bugs and snare fleas

Spider web

  • Spider webs stick to and slow down entities passing through it.
  • Alerts the spider.

Modified enemies:

Forest keeper:

  • Forest Keepers have a chance to extinguish and survive being set on fire although severely weakened.
  • Forest Keeper's corpse last longer on fire.

Unfinished and WIP:

TODO:

  • Nutcracker
  • Spore Lizard
  • Hoarder bug

Report bugs on either Github issues or the Lethal company modding discord.

Credits:

  • Zesa, TKronix, Swaggies: helping me figure out collision detection
  • Hamunii: Helped fixing the variables
  • EnzoTheProtogen: Reporting a bug
  • TheShyestGuy: Bug reports
  • Robyn and Xilophor: Pointing out flawed networking
  • DiFFoZ: Finding the problem causing bees to turn invisible
  • Quain808: Bug reports
  • Lunxara: Playtesting and bug reports