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Fandovec03-ExperimentalEnemyInteractions-0.1.13 icon

ExperimentalEnemyInteractions

*WIP* Experimental. Aims to make the game, especially the fauna feel more alive.

Date uploaded 2 days ago
Version 0.1.13
Download link Fandovec03-ExperimentalEnemyInteractions-0.1.13.zip
Downloads 1079
Dependency string Fandovec03-ExperimentalEnemyInteractions-0.1.13

This mod requires the following mods to function

Fandovec03-SpiderPositionFix-1.0.2 icon
Fandovec03-SpiderPositionFix

Fixes for spider getting stuck and desync of the instance and mesh container

Preferred version: 1.0.2

README

ExperimentalEnemyInteractions

Experimental mod for my future enemy interactions mod aimed to make the game and it's fauna feel more alive and immersive.
Ever felt like every living being is trying to kill you and everything is stacked agaisnt you? or do you just want to observe the world? This mod might be for you!

Currently supported entities:

  • Bunker Spider
    • Hunts Hoarding bugs. (Unfinished)
  • Hygrodere (Blob)
    • Damages creatures that has contact with it with an exception of Maneater. Non-organic and immortal entities are not affected.
  • Earth Leviathan
    • Targets creatures that come near it.

WIP:

  • Circuit Bees
  • Nutcracker

Report bugs on either github issues or the Lethal company modding discord.

Credits:

Unofficial LethalCompany Discord:

  • Zesa, TKronix, Swaggies: helping me figure out collision detection
  • Hamunii: Helped fixing the code

CHANGELOG

  • 0.1.13
    • Removed code breaking spider with the position fix
  • 0.1.12
    • Fixed sandworms affecting eachother for good! [Credit to Hamunii]
    • Some QOL changes for development
  • 0.1.11
    • Hygrodere now does not anger Hoarding Bugs
    • Hygrodere should anger Bracken less
    • Added a dependency to fix spider getting stuck and other position issues
    • Converted most debug logs to DebugLog
    • Fixed Hygrodere hitting enemies with custom hit trigger stupidly fast
  • 0.1.10
    • Rewritten Earth leviathan patch code. Now sandworms behave as intended.
    • known bugs: Audio not playing when chasing targets. Audio cutting off when chasign player.
  • 0.1.9 - Fixed critical error causing hard crash on load caused by leftover Lobby Compatibility code
  • 0.1.8 - Regenerated DLL - forgot to regenerate after changing versions
  • 0.1.7
    • Moved functions and methods of enemyList to EnemyAI. This makes development much faster and gives a potencial for a memory as a side effect, though that has to be implemented first in each enemyAI type.
    • Resolved NullException error messages in the Collision patch
    • Earth leviathan is now implemented. Leviathan now targets and consumes other surface creatures.
  • 0.1.6
    • fixed typos and formatting in CHANGELOG and README
  • 0.1.5
    • Fixed collisions not working
    • Much less logs spam
    • Hygrodere now eats almost everything alive!
    • Spider deals 1 damage when Enemy has 2 or less health
    • Added config file
    • Spider is now hunting Hoarding bugs Disabled due to sync issues. Available as a toggle in config
  • 0.1.4
    • Fixed NullReferences, Functioning LOS check, added enemy list and base of assigning target (WIP)
  • 0.1.3
    • Attempt at custom behavior, fixed README/CHANGELOG, renamed namespaces ect.
  • 0.1.2
    • Reupload cause I forgot to edit CHANGELOG
  • 0.1.1
    • Updated description and added credits.
  • 0.0.1
    • Test upload.