Decompiled source of Fracture Models v1.0.0

Fracture.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Fracture")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Fracture")]
[assembly: AssemblyTitle("Fracture")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace FractureModelReplacement
{
	public class MRFRACTURE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Fracture";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRFRACTURE_NOJACKET : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Fracture_NoJacket";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRFRACTURE_3 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Fracture_3";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRFRACTURE_LICK : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Fracture_Lick";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRFRACTURE_X : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Fracture_X";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRFRACTURE_AHEGAO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Fracture_Ahegao";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRFRACTURE_ANGRY : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Fracture_Angry";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRFRACTURE_HEARTEYES : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Fracture_HeartEyes";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRFRACTURE_TRIANGLE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Fracture_Triangle";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRFRACTURE_GRIN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Fracture_Grin";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRFRACTURE_HUH : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Fracture_Huh";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRFRACTURE_SHOCK : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Fracture_Shock";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRFRACTURE_TRIANGLEMOUTH : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Fracture_TriangleMouth";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("FeelsDankMan.FractureModels", "Fracture Models", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		private void Awake()
		{
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("Fracture", typeof(MRFRACTURE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Fracture_3", typeof(MRFRACTURE_3));
			ModelReplacementAPI.RegisterSuitModelReplacement("Fracture_Lick", typeof(MRFRACTURE_LICK));
			ModelReplacementAPI.RegisterSuitModelReplacement("Fracture_X", typeof(MRFRACTURE_X));
			ModelReplacementAPI.RegisterSuitModelReplacement("Fracture_Ahegao", typeof(MRFRACTURE_AHEGAO));
			ModelReplacementAPI.RegisterSuitModelReplacement("Fracture_Angry", typeof(MRFRACTURE_ANGRY));
			ModelReplacementAPI.RegisterSuitModelReplacement("Fracture_HeartEyes", typeof(MRFRACTURE_HEARTEYES));
			ModelReplacementAPI.RegisterSuitModelReplacement("Fracture_Triangle", typeof(MRFRACTURE_TRIANGLE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Fracture_Grin", typeof(MRFRACTURE_GRIN));
			ModelReplacementAPI.RegisterSuitModelReplacement("Fracture_Huh", typeof(MRFRACTURE_HUH));
			ModelReplacementAPI.RegisterSuitModelReplacement("Fracture_Shock", typeof(MRFRACTURE_SHOCK));
			ModelReplacementAPI.RegisterSuitModelReplacement("Fracture_TriangleMouth", typeof(MRFRACTURE_TRIANGLEMOUTH));
			ModelReplacementAPI.RegisterSuitModelReplacement("Fracture_NoJacket", typeof(MRFRACTURE_NOJACKET));
			Harmony val = new Harmony("FeelsDankMan.FractureModels");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin FeelsDankMan.FractureModels is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "fracturebundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}