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Decompiled source of Fracture Models v1.0.0
Fracture.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Fracture")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Fracture")] [assembly: AssemblyTitle("Fracture")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace FractureModelReplacement { public class MRFRACTURE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Fracture"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFRACTURE_NOJACKET : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Fracture_NoJacket"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFRACTURE_3 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Fracture_3"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFRACTURE_LICK : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Fracture_Lick"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFRACTURE_X : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Fracture_X"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFRACTURE_AHEGAO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Fracture_Ahegao"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFRACTURE_ANGRY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Fracture_Angry"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFRACTURE_HEARTEYES : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Fracture_HeartEyes"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFRACTURE_TRIANGLE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Fracture_Triangle"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFRACTURE_GRIN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Fracture_Grin"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFRACTURE_HUH : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Fracture_Huh"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFRACTURE_SHOCK : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Fracture_Shock"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFRACTURE_TRIANGLEMOUTH : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Fracture_TriangleMouth"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("FeelsDankMan.FractureModels", "Fracture Models", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; private void Awake() { //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Fracture", typeof(MRFRACTURE)); ModelReplacementAPI.RegisterSuitModelReplacement("Fracture_3", typeof(MRFRACTURE_3)); ModelReplacementAPI.RegisterSuitModelReplacement("Fracture_Lick", typeof(MRFRACTURE_LICK)); ModelReplacementAPI.RegisterSuitModelReplacement("Fracture_X", typeof(MRFRACTURE_X)); ModelReplacementAPI.RegisterSuitModelReplacement("Fracture_Ahegao", typeof(MRFRACTURE_AHEGAO)); ModelReplacementAPI.RegisterSuitModelReplacement("Fracture_Angry", typeof(MRFRACTURE_ANGRY)); ModelReplacementAPI.RegisterSuitModelReplacement("Fracture_HeartEyes", typeof(MRFRACTURE_HEARTEYES)); ModelReplacementAPI.RegisterSuitModelReplacement("Fracture_Triangle", typeof(MRFRACTURE_TRIANGLE)); ModelReplacementAPI.RegisterSuitModelReplacement("Fracture_Grin", typeof(MRFRACTURE_GRIN)); ModelReplacementAPI.RegisterSuitModelReplacement("Fracture_Huh", typeof(MRFRACTURE_HUH)); ModelReplacementAPI.RegisterSuitModelReplacement("Fracture_Shock", typeof(MRFRACTURE_SHOCK)); ModelReplacementAPI.RegisterSuitModelReplacement("Fracture_TriangleMouth", typeof(MRFRACTURE_TRIANGLEMOUTH)); ModelReplacementAPI.RegisterSuitModelReplacement("Fracture_NoJacket", typeof(MRFRACTURE_NOJACKET)); Harmony val = new Harmony("FeelsDankMan.FractureModels"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin FeelsDankMan.FractureModels is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "fracturebundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }