FeralCompany
Collection of game "enhancements" such as Minimap, Night Vision, etc.
Date uploaded | 2 months ago |
Version | 1.0.10 |
Download link | Ferus-FeralCompany-1.0.10.zip |
Downloads | 3871 |
Dependency string | Ferus-FeralCompany-1.0.10 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.7README
FeralCompany
Play with some advantages.
Minimap
A very configurable Minimap, with various features:
- Zooms in and out
- Scales up and down
- Pointers for various locations:
- Inside the facility: Main and Fire Exits
- Outside the facility: Main and Fire Entrances, Ship
- Compass
- Very highly detailed (no more texture draws!)
- Does not hijack the main ship's camera
- Configurable backlight for both inside and outside the facility
Night Vision
Very configurable, non-eye-straining night vision.
- Different intensities configurable for both inside and outside the facility.
- That's pretty much it.
Default Keybindings
Note, most keybindings can be configured with InputUtils.
Key | Purpose | Configurable |
---|---|---|
M |
Toggle Map | Yes |
. |
Cycle Map Targets | Yes |
Alt+Scroll |
Zoom Map In/Out | No |
Alt+Shift+Scroll |
Scale Map Up/Down | No |
In-Game Configuration
No specific support is provided for LethalConfig, however all configurations are updated in real-time when changed via LethalConfig. No restarting necessary.
CHANGELOG
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[UNRELEASED]
- Nothing, yet!
Version 1.0.10
Changes
- Specified InputUtils as a dependency, which was missing before.
Version 1.0.0
Added
- Added Compass to Map
- Added "Pointer" system to Map
- Will track Fire exits, main entrances, and the ship. Both from inside and outside the facility.
- Added NightVision (Both inside and outside intensities configurable)
- Add a Map light (Both inside and outside intensities configurable)
- README.md finally updated
Removed
- Removed SettingsMenu.
- Ideally, I'll come back to this. I'm just not great at designing things and I can't really be bothered to do it, right now. The current assets still exist, so nothing of value is lost.
- Removed Locale configuration.
- The systems are still in place, there just isn't any client-facing text that needs to be translated. To avoid confusion, this has been removed until that changes.
Version 0.0.1
Added
- Functional workflows
- Map Module (WIP)
- Settings Menu (WIP)
Version 0.0.0
- These are not the droids you're looking for.