using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using OneshotSunApparatice.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("OneshotSunApparatice")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("OneshotSunApparatice")]
[assembly: AssemblyTitle("OneshotSunApparatice")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace OneshotSunApparatice
{
[BepInPlugin("OneshotSunApparatice", "OneshotSunApparatice", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private readonly Harmony harmony = new Harmony("OneshotSunApparatice");
public static Plugin Instance;
internal ManualLogSource mls = Logger.CreateLogSource("OneshotSunApparatice");
internal static AssetBundle assetBundle;
public static string PathForResourceInAssembly(string resourceName, Assembly assembly = null)
{
return Path.Combine(Path.GetDirectoryName((assembly ?? Assembly.GetCallingAssembly()).Location), resourceName);
}
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
harmony.PatchAll();
}
string location = ((BaseUnityPlugin)Instance).Info.Location;
assetBundle = AssetBundle.LoadFromFile(PathForResourceInAssembly("bulb"));
if ((Object)(object)assetBundle == (Object)null)
{
mls.LogInfo((object)"Failed to load AssetBundle!");
return;
}
mls.LogInfo((object)"AssetBundle loaded!");
harmony.PatchAll(typeof(Plugin));
harmony.PatchAll(typeof(LungPropPatch));
mls.LogInfo((object)"Plugin OneshotSunApparatice is loaded!");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "OneshotSunApparatice";
public const string PLUGIN_NAME = "OneshotSunApparatice";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace OneshotSunApparatice.Patches
{
[HarmonyPatch(typeof(LungProp))]
internal class LungPropPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void ReplaceModel(LungProp __instance)
{
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
Plugin.Instance.mls.LogInfo((object)"LungPropPatch.Start");
ScanNodeProperties componentInChildren = ((Component)__instance).gameObject.GetComponentInChildren<ScanNodeProperties>();
componentInChildren.headerText = "The Sun";
((GrabbableObject)__instance).itemProperties.itemName = "The Sun";
Object.Destroy((Object)(object)((Component)((Component)__instance).gameObject.transform.Find("Mesh")).gameObject);
GameObject val = Object.Instantiate<GameObject>(Plugin.assetBundle.LoadAsset<GameObject>("assets/bulb.prefab"), ((Component)__instance).gameObject.transform);
val.transform.localRotation = Quaternion.Euler(0f, 180f, 180f);
val.transform.localScale = new Vector3(4f, 4f, 4f);
}
}
}