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Decompiled source of OneShotSunApparatice v1.0.2
plugins/OneshotSunApparatice/OneshotSunApparatice.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using OneshotSunApparatice.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("OneshotSunApparatice")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("OneshotSunApparatice")] [assembly: AssemblyTitle("OneshotSunApparatice")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace OneshotSunApparatice { [BepInPlugin("OneshotSunApparatice", "OneshotSunApparatice", "1.0.0")] public class Plugin : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("OneshotSunApparatice"); public static Plugin Instance; internal ManualLogSource mls = Logger.CreateLogSource("OneshotSunApparatice"); internal static AssetBundle assetBundle; public static string PathForResourceInAssembly(string resourceName, Assembly assembly = null) { return Path.Combine(Path.GetDirectoryName((assembly ?? Assembly.GetCallingAssembly()).Location), resourceName); } private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; harmony.PatchAll(); } string location = ((BaseUnityPlugin)Instance).Info.Location; assetBundle = AssetBundle.LoadFromFile(PathForResourceInAssembly("bulb")); if ((Object)(object)assetBundle == (Object)null) { mls.LogInfo((object)"Failed to load AssetBundle!"); return; } mls.LogInfo((object)"AssetBundle loaded!"); harmony.PatchAll(typeof(Plugin)); harmony.PatchAll(typeof(LungPropPatch)); mls.LogInfo((object)"Plugin OneshotSunApparatice is loaded!"); } } public static class PluginInfo { public const string PLUGIN_GUID = "OneshotSunApparatice"; public const string PLUGIN_NAME = "OneshotSunApparatice"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace OneshotSunApparatice.Patches { [HarmonyPatch(typeof(LungProp))] internal class LungPropPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void ReplaceModel(LungProp __instance) { //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) Plugin.Instance.mls.LogInfo((object)"LungPropPatch.Start"); ScanNodeProperties componentInChildren = ((Component)__instance).gameObject.GetComponentInChildren<ScanNodeProperties>(); componentInChildren.headerText = "The Sun"; ((GrabbableObject)__instance).itemProperties.itemName = "The Sun"; Object.Destroy((Object)(object)((Component)((Component)__instance).gameObject.transform.Find("Mesh")).gameObject); GameObject val = Object.Instantiate<GameObject>(Plugin.assetBundle.LoadAsset<GameObject>("assets/bulb.prefab"), ((Component)__instance).gameObject.transform); val.transform.localRotation = Quaternion.Euler(0f, 180f, 180f); val.transform.localScale = new Vector3(4f, 4f, 4f); } } }