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ActualInteriorTitleCards
InteriorTitleCards did not have any actual title cards in it, so I added some.
| Last updated | 9 hours ago |
| Total downloads | 201 |
| Total rating | 1 |
| Categories | Mods Misc |
| Dependency string | Fighter-ActualInteriorTitleCards-1.0.4 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100lethal_coder-Interior_Title_Cards
Announces your grand indoor arrival in Lethal Company.
Preferred version: 1.3.1README
What does it do
InteriorTitleCards mod does not come with any actual title cards so I thought I should make some, this mod has interior title cards for all vanilla interiors plus a few modded ones.
How to use
Install with a mod manager and after that you should go to InteriorTitleCards config files and enable custom images, this is strictly necessary to see the title cards in game. Second, you should edit the custom image dimensions to be anything 4:1 that you like, (600 width, 150 height or 400 width, 100 height works) this prevents images from being sctretched.
Which interiors are supported
- Vanilla (Facility, Mineshaft, Mansion)
- Industrial Halls (by Tony_Opic)
- DeepCore Mines (by Beaniebe)
- Liminal House (by Beaniebe)
- Scarlet Foyer (by Alice)
- Scarlet Basement (by Alice)
Could you add X interior title card?
I will make them myself if I like/know the interior, otherwise I am happy to accept any title card submissions on github, a few rules tho:
- must be 4:1 dimensions
- Optionally within the w:80,h:20 to w:2000,h:500 range, InteriorTitleCards mod resizes them as necessary so not a big problem if its not the same size as everything else.
- No Low-effort AI usage, either put some effort into making the title card yourself or hiding the generative AI's marks cause if it looks obviously AI generated it will not pass.
- Make sure it has either the interior's name or looks on it, preferably both (duh).