Decompiled source of GreenShadowPack v1.0.0

BepInEx/plugins/GreenShadowPack/GreenShadowPack.dll

Decompiled 7 hours ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("GreenShadowPack")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("GreenShadowPack")]
[assembly: AssemblyTitle("GreenShadowPack")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace GreenShadowPack
{
	public class MRGreenShadow : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "GreenShadow";
			return Assets.GetAssetBundle().LoadAsset<GameObject>(text);
		}
	}
	public class MRGreenShadowNSFW : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "GreenShadowNSFW";
			return Assets.GetAssetBundle().LoadAsset<GameObject>(text);
		}
	}
	public class MRGREENSHADOWSLIM : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "GreenShadowSlim";
			return Assets.GetAssetBundle().LoadAsset<GameObject>(text);
		}
	}
	public class MRGREENSHADOWSLIMNSFW : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "GreenShadowSlimNSFW";
			return Assets.GetAssetBundle().LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("GreenShadowPack", "GreenShadowPack", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public const string BundleName = "GreenShadowPack";

		private static void InitConfig()
		{
		}

		private void Awake()
		{
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.LoadBundle("greenshadowpack");
			ModelReplacementAPI.RegisterSuitModelReplacement("GreenShadow", typeof(MRGreenShadow));
			ModelReplacementAPI.RegisterSuitModelReplacement("GreenShadowNSFW", typeof(MRGreenShadowNSFW));
			ModelReplacementAPI.RegisterSuitModelReplacement("GreenShadowSlim", typeof(MRGREENSHADOWSLIM));
			ModelReplacementAPI.RegisterSuitModelReplacement("GreenShadowSlimNSFW", typeof(MRGREENSHADOWSLIMNSFW));
			Harmony val = new Harmony("GreenShadowPack");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin GreenShadowPack is loaded!");
		}
	}
	public static class Assets
	{
		public static AssetBundle Bundle;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void LoadBundle(string bundlename)
		{
			if (!((Object)(object)Bundle == (Object)null))
			{
				return;
			}
			Console.WriteLine(GetAssemblyName() + "." + bundlename);
			using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + bundlename);
			Bundle = AssetBundle.LoadFromStream(stream);
			if (Object.op_Implicit((Object)(object)Bundle))
			{
				Console.WriteLine("--------------------------------------------");
				Console.WriteLine("Loaded asset bundle with name " + bundlename);
				Console.WriteLine("--------------------------------------------");
			}
			else
			{
				Console.WriteLine("--------------------------------------------");
				Console.WriteLine("Wasn't able to locate bundle " + bundlename);
				Console.WriteLine("--------------------------------------------");
			}
		}

		public static AssetBundle GetAssetBundle()
		{
			return Bundle;
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}