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BiteByNightEscapeMusic
Plays music from Bite By Night once an alert appears (also adds escape music to meltdown mod)
By FilipTheFox
| Last updated | an hour ago |
| Total downloads | 6 |
| Total rating | 1 |
| Categories | Audio Client-side |
| Dependency string | FilipTheFox-BiteByNightEscapeMusic-1.0.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Bite By Night Escape Music
Plays music from Bite By Night when the early ship leave alert appears. The track that plays can depend on your location and the current weather. The volume of the music also reacts to your current location and gets quieter if you're crouching.
The mod behaves as displayed in the preview video by default, but it has a scripting system that allows you to completely redefine how the mod behaves, you can replace the music and create new events for when music should play.
Track Conditions
These are the default conditions and their default music:
- Eclipsed/Stormy:
Wrath Of A Ruined - Inside the Facility:
Rotting Salvation - Outside the Facility:
They Won't Escape - Aparatus meltdown mod
Final Slaughter
Scripting
All the logic that drives the music playing is scriptable, meaning you can make entirely new logic for the mod, and make it play any supported audio file in many different situations.
See the Wiki for more information on scripting.
Known Issues
- The aparatus escape theme only works if the
BepInEx/config/me.loaforc.facilitymeltdown.Client.cfghave its music set to0andMusicPlaysOutsideis set tofalse