Decompiled source of GhostGirlFearReset v1.0.1

GhostGirlFearResetV1.0.1.dll

Decompiled 9 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LCParanoiaReset")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LCParanoiaReset")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("ced0e28c-61da-4f8c-9605-2ae837787aa4")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace GhostGirlFearReset
{
	[BepInPlugin("financierhdn.GhostGirlFearReset", "GhostGirlFearReset", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("finacierhdn.GhostGirlFearReset");

		private static Plugin Instance;

		internal ManualLogSource logger;

		private void Awake()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			if ((Object)Instance == (Object)null)
			{
				Instance = this;
			}
			logger = Logger.CreateLogSource("GhostGirlFearReset");
			harmony.PatchAll(typeof(Plugin).Assembly);
			logger.LogInfo((object)"GhostGirlFearReset has loaded!");
		}
	}
}
namespace GhostGirlFearReset.Patches
{
	[HarmonyPatch(typeof(StartOfRound), "ResetStats")]
	internal static class ParanoiaResetPatch
	{
		[HarmonyPostfix]
		private static void ResetFearCounters()
		{
			for (int i = 0; i < StartOfRound.Instance.gameStats.allPlayerStats.Length; i++)
			{
				StartOfRound.Instance.gameStats.allPlayerStats[i].turnAmount = 0;
				StartOfRound.Instance.allPlayerScripts[i].hasBeenCriticallyInjured = false;
			}
		}
	}
}