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Decompiled source of GhostGirlFearReset v1.0.1
GhostGirlFearResetV1.0.1.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("LCParanoiaReset")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("LCParanoiaReset")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("ced0e28c-61da-4f8c-9605-2ae837787aa4")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace GhostGirlFearReset { [BepInPlugin("financierhdn.GhostGirlFearReset", "GhostGirlFearReset", "1.0.0")] public class Plugin : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("finacierhdn.GhostGirlFearReset"); private static Plugin Instance; internal ManualLogSource logger; private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown if ((Object)Instance == (Object)null) { Instance = this; } logger = Logger.CreateLogSource("GhostGirlFearReset"); harmony.PatchAll(typeof(Plugin).Assembly); logger.LogInfo((object)"GhostGirlFearReset has loaded!"); } } } namespace GhostGirlFearReset.Patches { [HarmonyPatch(typeof(StartOfRound), "ResetStats")] internal static class ParanoiaResetPatch { [HarmonyPostfix] private static void ResetFearCounters() { for (int i = 0; i < StartOfRound.Instance.gameStats.allPlayerStats.Length; i++) { StartOfRound.Instance.gameStats.allPlayerStats[i].turnAmount = 0; StartOfRound.Instance.allPlayerScripts[i].hasBeenCriticallyInjured = false; } } } }