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Decompiled source of NoMeBugueesMalditoSlime v1.0.0
NoMeBugueesMalditoSlime.dll
Decompiled 4 months agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("NoMeBugueesMalditoSlime")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("NoMeBugueesMalditoSlime")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("18850ef7-d250-43d4-b920-d299262b9654")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace NoMeBugueesMalditoSlime; [BepInPlugin("finishim.nomebugueesmalditoslime", "NoMeBugueesMalditoSlime", "1.0.0")] public class NoMeBugueesMalditoSlimePlugin : BaseUnityPlugin { public static ConfigEntry<bool> DisableSlime; private void Awake() { //IL_0025: Unknown result type (might be due to invalid IL or missing references) DisableSlime = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "disableSlime", true, "Disable Slime spawn completely. / Desactiva completamente el spawn del Slime"); new Harmony("finishim.nomebugueesmalditoslime").PatchAll(); if (DisableSlime.Value) { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Slime removed successfully / Slime removido exitosamente"); } } } [HarmonyPatch(typeof(BlobAI), "Start")] public static class SlimeSpawnPatch { public static bool Prefix(BlobAI __instance) { if (!NoMeBugueesMalditoSlimePlugin.DisableSlime.Value) { return true; } Object.Destroy((Object)(object)((Component)__instance).gameObject); return false; } }