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SR Marooners Bay
Marooner's Bay from Splatoon 2 and 3's Salmon Run gamemode. A supposedly abandoned moon with an abundance of unique loot and creatures.
Date uploaded | 2 months ago |
Version | 1.2.1 |
Download link | FissionMetroid101-SR_Marooners_Bay-1.2.1.zip |
Downloads | 638 |
Dependency string | FissionMetroid101-SR_Marooners_Bay-1.2.1 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.9README
SALMON RUN - MAROONER'S BAY
A mysterious old ship-like structure, filled with abundant and unique loot is home to primarily small but aggressive creatures inside. Be sure to bring a weapon... But stay too long, and something might just give your ship a reason to leave.
- Costs 333 to route to the location
- The route word is "srmaroonersbay" but simply "srm" will work
- Can experience clear weather, both forms of rainfall, a dense sea fog, or an eclipse-like event
- Features unique enemy replacements for all spawnable entities
Includes 27+ new scrap, most of which is housed within the structure.
CHANGELOG
Changelog
1.2.2
- Fixed the foggy weather (again)
- Fixed some audio issues with the lift
- Slowed down the moon's animation when departing
- Hopefully fixed some other minor issues that keep popping up
- Found a bug that's harmless, niche, and silly so its staying
1.2.1
- Fixed a facility rotation issue that bugged Cull Factory's rendering. (Thank you so much Zaggy1024 and PureFPSZac!!)
- Relocated the facility's spawn location to fix some audio issues
- Fixed the Reefslider not squeaking when stepped on
- Updated the lift to have a rare chance to move downwards
- Updated the end of day event to have an "end" for mods like Late Game Upgrades that can extend the day
- Minor visual tweaks to the ambient fog to fix some cutoff nonsense
- Updated the Preserved Trading Cards to be inspectable to admire the art
- Added new a new scrap + enemy replacement to match
- It's a little buggy visually if it kills players but its a compromise sadly
1.2.0
- Added the enemy replacements for the map
- Compatible/Independant with the preexisting Salmonid Replacements
- Updated the lift to work like the elevator in terms of scrap and player syncing
- Fixed the Golden Egg scrap not being grabbable
- Fixed a bunch of scrap not being scannable
- Tulip Snakes can now spawn on the map
- Added a chance for the mineshaft to appear
- Hopefully fixed some global desync issues
- Updated water shader
1.1.0
- Finally ported to Lethal Level Loader
- Added custom item dropship
- Repositioned the autopilot ship to account for the cruiser
- Adjusted the lighting slightly
- Tweaked the interior spawn chances to have a high spawn rate of primarily weaker mobs
- Seriously, bring a weapon
- Changed the Smallfry Spoon to act like the knife
- The Reefslider now functions like a whoopie cushion. Watch your step around dogs!
- The rarest scrap is now throwable
- The "Moon" is now fully animated in orbit
- Set up ambient sounds and soundscapes for the map
- Lots of other polish I can't remember
- Preparations made for the enemies to be reskinned for the map without the need of the separate mod
1.0.0
- Initial release