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FissionMetroid101-SR_Marooners_Bay-1.2.1 icon

SR Marooners Bay

Marooner's Bay from Splatoon 2 and 3's Salmon Run gamemode. A supposedly abandoned moon with an abundance of unique loot and creatures.

Date uploaded 2 months ago
Version 1.2.1
Download link FissionMetroid101-SR_Marooners_Bay-1.2.1.zip
Downloads 638
Dependency string FissionMetroid101-SR_Marooners_Bay-1.2.1

This mod requires the following mods to function

IAmBatby-LethalLevelLoader-1.3.9 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.9
AntlerShed-EnemySkinKit-1.2.4 icon
AntlerShed-EnemySkinKit

Toolkit for making enemy skins in the unity editor

Preferred version: 1.2.4

README

SALMON RUN - MAROONER'S BAY

A mysterious old ship-like structure, filled with abundant and unique loot is home to primarily small but aggressive creatures inside. Be sure to bring a weapon... But stay too long, and something might just give your ship a reason to leave.

HAZARD LEVEL MAX!!

  • Costs 333 to route to the location
  • The route word is "srmaroonersbay" but simply "srm" will work
  • Can experience clear weather, both forms of rainfall, a dense sea fog, or an eclipse-like event
  • Features unique enemy replacements for all spawnable entities

Mind the Mimic Rain rain go away... The counsel will decide your fate

Includes 27+ new scrap, most of which is housed within the structure.

Scraps COLLECT THEM ALL

CHANGELOG

Changelog

1.2.2

  • Fixed the foggy weather (again)
  • Fixed some audio issues with the lift
  • Slowed down the moon's animation when departing
  • Hopefully fixed some other minor issues that keep popping up
  • Found a bug that's harmless, niche, and silly so its staying

1.2.1

  • Fixed a facility rotation issue that bugged Cull Factory's rendering. (Thank you so much Zaggy1024 and PureFPSZac!!)
  • Relocated the facility's spawn location to fix some audio issues
  • Fixed the Reefslider not squeaking when stepped on
  • Updated the lift to have a rare chance to move downwards
  • Updated the end of day event to have an "end" for mods like Late Game Upgrades that can extend the day
  • Minor visual tweaks to the ambient fog to fix some cutoff nonsense
  • Updated the Preserved Trading Cards to be inspectable to admire the art
  • Added new a new scrap + enemy replacement to match
  • It's a little buggy visually if it kills players but its a compromise sadly

1.2.0

  • Added the enemy replacements for the map
  • Compatible/Independant with the preexisting Salmonid Replacements
  • Updated the lift to work like the elevator in terms of scrap and player syncing
  • Fixed the Golden Egg scrap not being grabbable
  • Fixed a bunch of scrap not being scannable
  • Tulip Snakes can now spawn on the map
  • Added a chance for the mineshaft to appear
  • Hopefully fixed some global desync issues
  • Updated water shader

1.1.0

  • Finally ported to Lethal Level Loader
  • Added custom item dropship
  • Repositioned the autopilot ship to account for the cruiser
  • Adjusted the lighting slightly
  • Tweaked the interior spawn chances to have a high spawn rate of primarily weaker mobs
  • Seriously, bring a weapon
  • Changed the Smallfry Spoon to act like the knife
  • The Reefslider now functions like a whoopie cushion. Watch your step around dogs!
  • The rarest scrap is now throwable
  • The "Moon" is now fully animated in orbit
  • Set up ambient sounds and soundscapes for the map
  • Lots of other polish I can't remember
  • Preparations made for the enemies to be reskinned for the map without the need of the separate mod

1.0.0

  • Initial release