Decompiled source of DisableIntroSpeaker v1.1.0

DisableSpeakerIntro.dll

Decompiled a year ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DisableSpeakerIntro")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Disable the annoying intro when creating a new game")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DisableSpeakerIntro")]
[assembly: AssemblyTitle("DisableSpeakerIntro")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
[HarmonyPatch(typeof(StartOfRound), "firstDayAnimation")]
public class DisableIntroSpeakerPatch
{
	private static void Prefix(StartOfRound __instance)
	{
		__instance.shipIntroSpeechSFX = __instance.disableSpeakerSFX;
	}
}
namespace DisableSpeakerIntro
{
	[BepInPlugin("DisableSpeakerIntro", "DisableSpeakerIntro", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private static readonly Harmony Harmony = new Harmony("DisableSpeakerIntro");

		private void Awake()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin DisableSpeakerIntro by FlawTECH is loaded!");
			Harmony.PatchAll();
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "DisableSpeakerIntro";

		public const string PLUGIN_NAME = "DisableSpeakerIntro";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}